BlazBlue: Chrono Phantasma Sold Through 85% Of Its Shipment At Launch

By Ishaan . November 2, 2013 . 5:00pm

Last week, Arc System Works released BlazBlue: Chrono Phantasma in Japan, and the game sold over 72,000 copies in its first week, giving it the highest opening sales of any BlazBlue title to date.


Japanese sales tracker Media Create provide another tidbit in their weekly sales report—Chrono Phantasma sold through 86.36% of its shipment, which means the game has done rather well for itself, relatively speaking.


Media Create say that retailers attribute the increase in sales to the recent BlazBlue: Alter Memory anime, which will likely help future sales as well. That said, it appears as though BlazBlue is still struggling to break out of its niche, and it should be interesting to see if Arc System Works can do something about this going forward.

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  • Shinobikens

    So when can I pre-order the CE on Amazon

    • Kornelious

      Me too. I’ve been checking Amazon every day but no luck :(

  • Sardorim

    Good on them for saving the day!

  • Neppygear

    Get dat promo, BlazBlue.

    • Tyler Beale

      Speaking of Neptunia, where’s my crossover, dammit?!

      • Arrngrim

        Get in line behind Valkyrie Profile: Hrist!

        • Richard N

          I am so behind a third installment with her as the main valkyrie. I’m just totally lost in what direction they can go next after Silmeria, I mean…. that ending….

    • Bigabu Beaze

      I read that as prono not promo. xD

      • Arrngrim

        I think you misplaced your R sir

        • Bigabu Beaze


  • Closet_Ninja

    well great news for Blazblue glad to see its going strong.

  • RichyGaming

    Pfft, just watch when it gets released OUTSIDE OF JAPAN!

    • Keksus

      “BlazBlue: Chrono Phantasma Sold Through 5% Of Its Shipment At Launch”

      • RichyGaming


        • Tatsuya Fabre

          Don’t see why it even needs to leave Japan. The game has dual audio and half of the text is in English anyway…

      • Arrngrim

        I see what you did thar

  • anthony apduhan

    Feel the Azure flowing through you…

  • Sequel and ramen bowls in Japan confirmed

  • Go2hell66

    Thats weird cuz alter memory is really really bad. Honestly i think sales were good because people were just excited for the new characters and a proper sequel

    • DesmaX

      DanganRonpa anime is awful too, and it made the game reach the sales charts for quite some weeks when it got on air

      • Ferrick

        maybe it’s because the anime was so bad that they move towards to the game to get less confused ?

        • Or because the anime managed to introduce anime viewers to the series?

          I fail to see how people who would watch the anime would know if it’s bad when they haven’t even played the game.

      • Mirai

        I have to disagree. With only 13 episodes DR anime was done well with the time it had, sure it could of been better but it was by no means terrible. Blazblue’s as well as Devil Survivor 2’s anime on the other hand were bad.

        • Neppygear

          BlazBlue’s anime may be pretty bad, but Devil Survivor 2’s was *god-awful*.

          • Mirai

            You’re right I should consider Devil Survivor 2 lower than Blazblue as at least blazblue’s anime didn’t screw around and wreck their characters like Devil Survivor 2’s did.

    • Herok♞

      I actual really like Alter Memory it was weird handling CT but now that they are done with that its hitting its stride

    • cameron forsyth

      i for one thought most of this was from the success of persona 4 arena, as collaborations like those are meant to introduce the fan bases to one another.

  • Shady Shariest

    85% that is a good number…
    I can haz Kokonoe? Pleaze?

  • Eder García

    this is indeed good news, but bad news for the FGC now that they are moving to Xbox

    • Arrngrim

      Agreed, the Xbox One can diaf for all I care…if BB goes exclusive to that system I’ll be a sad panda.

    • Lynx

      You mean PS3, right?

      Phantasm isnt on the Xbox, nor is the new GG.

      • 하세요

        Well, many are already on the Xbox because of the frame-rate. The
        controller is irrelevant as most that actually try in the FGC use a
        fight stick. Anime fighting games (BB, GG, P4A etc) just aren’t as huge in the FGC anyway so this being Sony exclusive won’t make anyone move.

    • colorblindnightmare

      Shifting how? There’s been no real shift that I’ve seen.

  • Xerain

    I think if they want to expand their audience, they should expand their genre. I’ve always been interested in BlazBlue’s character designs, but I’m not really into fighters. I might be interested in the story mode, but most of the value in a fighting game comes from multiplayier. And me vs one other person, one of us must win doesn’t really appeal to me all that much… so considering the value of story mode only, I usually just grab some RPG instead. Unless it’s like P4 Arena, where the story mode is a full fledged visual novel.

    What baffles me is why more fighting games, and I’m not really talking specifically about BlazBlue anymore, don’t have brawlers for their story modes.Sure it’s been done… but it still feels like there’s room for growth there. Try making it a full length game, add co-op multiplayer… now you’re appealing to a different crowd who can buy it just for that. Heck, why not add competitive co-op? Two teams of two, each start on a different side of a brawler level, beating up the enemies to gain power ups while still trying to be first to reach the center… where the two team then face off. The winning team gets to proceed into the losing team’s territory in order to get some McGuffen at the end.

    And whatever they do could exist separately along side the traditional game, so the existing player base won’t have to worry about changes being made to accommodate Casuals.

    • Shady Shariest

      There lies the problem of internet connection, which prevents such team vs. team battles from happening now… Many games have problems with even regular online play.

      Meaning that the co-op would be reduced to local co-op. Making it arguably less than seldom used feature for most people.

      And a spin-off would be welcome, i agree there… Blazblue has an amazing story, but the characters could shine in a non-fighting game :3

      • Xerain

        How do games like League of Legends or Dragon’s Crown pull it off then?

        Or are you referring more specifically to lag effecting the precision needed for fighting games?

        • Shady Shariest

          Yes… Lag is not an issue in Co-op to much extent… Having a little lag rarely hurts that decisively. (On a fun-tyme-basis, at least. OCD-people not included)

          But when you need to have enemy in X direction and press buttons 1-425235 (I have no idea how anyone does any of the top combos :3) while calling the opponent something offensive out loud… Lag Iznogoud.

          This far i know for sure, i rarely play online in Fighting games (A button-smasher)… But i could guess that main platform being consoles may have eliminated any idea of network play until 360/PS3- era, which would make at least somewhat working concepts pretty young.

          Skullgirls has gotten a lot of hail and praise for having a good online play, but that is pretty much all i know of this… Do take all i say with a truckload of salt and google :3

          And regarding Co-Op and Moba’s you mentioned… Arguably fighting games create more traffic and load… Once again i am not sure :/ But seeing something like Tekken and Soul Calibur now… Not many people might even have the speed to play them. (At least here up North and cold)

          • XiaomuArisu

            Blazblue and Tekken have an amazing online mode.
            Sometimes you get the feeling your playing local co-opXD

          • Shady Shariest

            :3 Thanks for telling :3
            Will remember :3
            And a :3 To round of the :3’s
            Oh… :3

          • XiaomuArisu

            My only weakness!

          • TheBlackRabbit

            kill la kill! :)

          • XiaomuArisu

            My other only weakness!

    • Brion Valkerion

      Well the story modes are never hard in Arc System fighters, they are literally made to be for people who dont like fighters but like the characters, to be able to get through it with no problems.

      That said Blazblue has 2 spin offs already. They are side stories but they exist. One is the usual visual novel, and have no clue what the cutesy game was. There is also the anime, which while not great, hits the main points of the story for those interested.

      • Keksus

        The anime has the problem that you can’t follow the story at all without knowing the games. The story is already hard to understand in the games. With everything the anime doesn’t tell you it becomes impossible to follow it.

        • That might actually be the point—to have the anime serve as an introduction or an overview, and have people play the game to learn more. I think the Persona 4 anime is pretty terrible, too, frankly, and the only purpose it serves in my mind is to introduce people to the brand.

          • Shady Shariest

            That… Could actually be pretty genius… A helluva incentive to buy the games, at least.

            As long as they make it subtle, of course. This could easily be turned into “BOOM! Cliffhanger, buy the game.”

    • Arrngrim

      I agree that Blazblue could easily shift into another genre to capture a wider audience. I’m terrible at fighters and don’t really enjoy them, but I have totally bought into BB for the characters and storyline.

    • Richard N

      I recall them saying BlazBlue was originally intended to be an RPG, but since at the time they lost the rights to GG and with the company being more confident in their skills in fighting games, changed the direction of BB.

      Would make a whole lotta sense with the batshit insane plot the series has.

  • Well, yay for that I guess. I’m wondering how the new GG will do.

  • Aristides

    I wonder how Western sales of BB compare to Japanese sales.

  • Sapitntapit

    It must be Noel’s new outfit. Must be.

  • xe7en

    What? I thought BB alter memory was… bad. I think you’re better of reading the story mode in the game. (They did the whole Calamity Trigger arc for like 2 ep!) And some animation on the show felt awkward as hell ;_; But I’m glad the game sold nicely. I’ll support the game once its released to the west. :))

  • Göran Isacson

    Sweet deal for them. Anime might have gotten a few more eyes on it, but I wonder if it will ever go bigger than this… might just be too lowkey and extravagantly flashy to play in the big boys league. While sure, Tekken is flashy as well but there’s a bit of a difference between Tekken-level flash and Blazblue level flash.

    • Patrick Lucas Honeyman

      I’m going to be controversial and suggest that future Blazeblue entries take the style of the upcoming Guilty Gear Xrd. You can jump on my suggestion shortly but if they want a bigger audience for the series then I think being able to put ‘3D fighter’ on the game case would turn more heads in the series’ direction.

      Understand that I adore both 2D and 3D fighters and the genre in general (KOF XIII is the best fighter this gen hands down) but know what sells to a targeted market and what will sell to the mass market. It really depends on what ASW desires after all though, probably something that satisfies business needs (i.e selling unprecedented copies upon release) and maintains BB’s artistic integrity.

      Still, I imagine they’ve planned as per the game’s budget and will break even (maybe even make a profit from BBCP). I feel confident we’ll see more Blazeblue after BBCP in 2014 anyway.

      • I second this, actually. I don’t think BlazBlue in its current state is really going to grow, and the longer they stick with sprite art, the harder they’re making it for themselves to develop this series further. I think we’re at a point where 3D has more than proven that it is more detailed and flexible than 2D art when it comes to fighters and it’s about time BB acknowledged that.

        Also, given how iterative BlazBlue can be, going 3D makes a whole lot more sense. They’d shorten the development time between their various iterations a fair amount.

        • Speaking of 3D models for iterative use, that’s exactly what I thought about Pokémon X & Y. Now that there are models for all the Pokémon released so far, I imagine it’d save GameFreak quite a lot of time for further iterations for at least one generation. I do hope they’d spend effectively the time they would otherwise have to spend redrawing/animating every sprite; maybe more efficient user interfaces that won’t keep asking the player Y/N questions for even the most mundane of tasks – like the berry field management.

        • Anime10121

          But…but…I <3 the 2D sprites :(

          I mean, I understand fully well what you're saying, but does it HAVE to go after the mass market? How is the series doing profit wise in its current state (if you know)? I'm not against 3D sprites if their well done (Tekken, DOA, VF, basically anything besides SF4's horrendous designs), but I still love me some 2D sprite work. I'd feel just as weird if NipponIchi made the next Disgaea game with 3D models, it just wouldn't "click" right for me…

          • DesmaX

            I dunno man, D5 with Hundred Knights graphics would be glorious to me.

          • Anime10121

            Well I havent really payed much attention to Hundred Knights, as once I found out you ONLY controlled the little knights in the game, my interest dropped as fast as a falling comet :/

            But either way, like I said, I’d still be open to it, and in turn, still play it (I mean, I KNOW the change will come eventually), I just feel weird about it …

          • You might find SFIV’s designs terrible, but I don’t see anyone else complaining, heh. I think with SFIV and now Guilty Gear Xrd -SIGN-, people have come to accept 3D art for Japanese fighting games.

            I don’t know the details of just how profitable BlazBlue is, unfortunately, but the problem isn’t one of profitability here. It’s a question of how best to use your resources. We’ve seen for a fact that 3D models don’t deter people from playing fighting games, and so the question becomes… why continue to do 2D sprites when all that does is take more time and manpower?

            Instead, you could put those resources to other use, such as tweaking balance or online play or adding content.

          • Anime10121

            You dont remember the uproar that was made after the epic teaser trailer for SF4 turned into…well, THIS and this ! I mean the idea behind the character designs is a sound one, dat ink style could have been gorgeous if done in less…exaggerated designs. Doesnt really detract from how awesome the game is, but its still ugly to look at (at least most of the characters are), love the stage backgrounds and stuff though.

            I do get what you’re saying about the appeal of “3D” designs to the mass market and everything. I also get that its easier and cheaper to do 3D than it is to do all that 2D sprite-work, but imo, that’s like Disney animation switching to strictly 3D movies. I may be old fashioned, but I really appreciate the work that went into Disney’s 2D animations as much as I do good 2D sprite work. Why cant we have both?

            But honestly, if BB made the switch to something like GG Xrd, I wouldnt mind one bit, as GG’s 3D models are gorgeous and look like 2D models come to life, and I’m not even a fan of GG…well not yet at least, gonna give Xrd a try when it releases on PS4. In reality, I dont think I mind it going to 3D as much as I mind them completely ruining the series character style like SF4 did (man I hate them character designs, but love the game itself)!

            Also, just as a side question, you honestly think Blazblue needs MORE content? That game probably has more content than any other fighter in existence :P

          • I think any time a company announces anything, there’s always an uproar from a vocal minority of fans. You have to learn to ignore that stuff or games will never make any progress. Were things left up to fans, we’d still be stuck in the dark ages of gaming. In the case of SFIV, given how popular the game is, no one seems to mind the art style at all.

            Also, just as a side question, you honestly think Blazblue needs MORE content? That game probably has more content than any other fighter in existence :P

            That comment wasn’t specifically in relation to BB, but fighters in general. More time could be spent on balancing, tweaking and giving thought to how to make your games more accessible to people if you weren’t busy using half your workforce to make detailed sprite animations. It would also make it a lot easier to rework animations that look bad, or rework moves that you realize don’t fit in the game. Just an example.

          • Anime10121

            True, I can agree wholeheartedly with your first paragraph, I also think that listening exclusively to fans with both ears will lead to little progress/evolution. I know I may be labeled a heretic for this one but… Its one of the reasons I dont care much for the Dragon Quest series, because the series hasnt changed much from its NES roots besides getting prettier graphics…

            Though I will say that being popular doesnt mean people have accepted the art,its my favorite fighter (for the actual fighting mechanics) hands down this gen. My nephew, who doesnt even play many games but will play fighting games even made a remark about how ugly the characters were when he first played it (although, like me, its not enough to deter him from the game itself), not that it matters as he still gets his ass handed to him on a plate :P

            But yeah, I definitely think fighters need to have more content in a similar vein to BB. I mean besides costumes (heres looking at you Tekken, Street Fighter, and Dead or Alive…) they rarely consist of anything more than a bare bones arcade mode and online play.

            I know its cheaper, and making them 3D makes the editing/balancing/workload easier, but I’m just a big BIG fan of 2D artwork (and animation), so even though I’ll take 3D if I’m given it, I’ll ALWAYS prefer 2D over it!

      • Göran Isacson

        You’ve got a point there, though I suppose we will have to wait and see how Guilty Gear Xrd actually does. Can the 3D models overcome the very anime aesthetics in the western audiences minds? After all, even though Xrd is a 3d game the style in which they draw their models still differ from VF/Tekken/heck even DOA’s style of “realism”. I’d even say it’s a bit different from Street Fighters level of “cartoony”, even though it’s not by much.

        Granted, I say this as someone who loves that style: I am just unsure of how widely accepted the mainstream audience will like it. But if it DOES work, well… I for one would not say no to a BlaXBluerd style game.

        … God that title is so awful it might as well be what they actually use for that eventual game…

  • Milton Martinez

    blazblue is always gonna be the best 2d fighter for me… i don’t care if it’s stays NICHE… long live BLAZBLUE.

  • ivanchu77

    Glad that is being a success so far, easily my favorite fighter this gen, can´t wait to the localization!

  • Internet_Zen_Master


    Now if they want to break out of that niche, perhaps they should, I dunno, make a version for the XBOX 360 like they’ve done for every other fucking game in the series. You want to expand your audience, then sell it on multiple platforms instead of screwing over half the franchise’s foreign fanbase by making it a PS3 exclusive.

  • Cloak

    Good stuff bb

  • Cloak

    yo good stuff BB

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