Super Mario 3D World Had A Fairly Low Launch Shipment In Japan

By Ishaan . November 30, 2013 . 2:00pm

Super Mario 3D World was released in Japan last week and sold 99,588 copies in its first week—a rather low opening for a game that is expected to turn the Wii U’s fortunes around for the foreseeable future, and the worst opening of any Mario platformer in recent years.

 

Here’s something one should know about Mario games in general: 3D Mario games don’t sell as well as the 2D ones, especially in Japan. There are a number of theories as to why this could be, ranging from motion sickness to your average Japanese person being intimidated by large exploratory games. And so, ever since Super Mario Galaxy 2, Nintendo have been attempting to bridge the game between 2D and 3D Mario titles.

 

Super Mario 3D World is the latest platformer in the series to attempt this, and it builds upon the successful foundation established by Super Mario 3D Land on the Nintendo 3DS. And this is why it’s disappointing to see the game open with such low sales—because it was clearly meant to make more of an impact.

 

Japanese sales tracker Media Create reports that Super Mario 3D World sold through 57.17% of its shipment, which means that Nintendo only shipped around 175,000 copies of the game for its launch. That’s a rather low opening shipment for a Mario game, and it either means that Nintendo had realistic expectations or that retailers did, and weren’t wiling to accept any more copies of the game at launch. After all, shelf space is limited and valuable.

 

Additionally, while this holiday season will certainly provide a boost to Super Mario 3D World sales, one wonders how well the game will sell after the holiday period. After all, it’s consistent sales throughout the year that led to the success of games like Super Mario 3D Land.

 

Perhaps there’s just been too much Mario of late. We’ve seen four Mario platformers over the last three years alone. Super Mario 3D World is competing with three other Mario games—one of which is on the same platform. It should be interesting to see how its sales hold up over time.


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  • Bunzi

    Not gonna lie, as someone who’s tastes have shifted away from Mario as late, I have trouble telling the games apart – it wouldn’t hurt to space their releases a little further apart.

    • BillyJoel

      Doubt it- I couldn’t tell you which is which out of the last 4 Call of Duties from pictures, and those still, STILL sell millions.

      • andref

        I say you are comparing apples and oranges. Certainly Call of Duty barely changes but it relies on its multiplayer to be successful. Few people who are dedicated to CoD multiplayer would resist the transition to a new game and risk being left out.

        Mario on the other hand is a platformer and if one misses the latest mario game, its no big deal

        • Lucky Dan

          Dude you missed this quote ” There has been too much Mario of late. 4 Mario titles over a span of 3 years”. Call of Duty really really carried the Consoles launches along with battlefield if they done the right thing and told rockstar to release GTA V on it, Nintendo wouldn’t stand a chance in the West.

          Sure Mario is a yearly series but so is Call of Duty, sure its no big deal but if you look over the big titles which are yearly in the West we are just as bad a Japanese if not worse after the install base of the video game industry was establish properly over the last 5 years here are the yearly expected games now.

          Call of Duty
          BattleField
          Skylanders
          Fifa
          NFL
          NBA
          Cricket
          Football
          NHL
          Rugby
          Assass Creed (which they use in kmart XD)
          Forza

          That’s about it.

    • Laer_HeiSeiRyuu

      Shit man, I dont even like Mario or platformers that much in general, but 3D World is amazing.

      They dont really churn out Mario its just something they put out for their platforms, and they’re using Mario to push the install base along for whatever future content they have coming

      • http://linkapics.tumblr.com/ Linka

        Jesus, man. What did you say to get so many downvotes.

        • Laer_HeiSeiRyuu

          I jacked the cracker for breaking and entering so he’s been pissed at me forever.

  • Shane Guidaboni

    We all know the real system seller is Mario Kart anyway. Even then, I’m getting tired of those games, too. Nintendo needs to shake things up more.

    • Guest

      I don’t want to sound like one of those guys, but I think a new entry in their other IPs would do. I mean, a lot of people want a new Starfox/F-Zero, and certainly selling these titles on the Wii U would help, but you know Miyamoto with his “Everything needs to be a step further from the last installment” mentality.

      • Heisst

        F.-Zero and Starfox would be the last contenders for popularity, the games in those series sell terribly, especially F-Zero whom even Miyamoto himself had to state how massively dissappointed he was with GX’s sales. People speak to companies with money, and that money shows the results. As much as I want a new Starfox (not a new F-Zero yet because the Wii U has no analog triggers and thus it’d be massively inferior to GX which needed them to perform the more complex manuevers which included ways to speed up), from their standpoint there’d be no reason to make one, especially from how desperate the Wii U needs sales.

        Miyamoto can talk all he want about how the game he wants the most to exist are Starfox U and Metroid U but words are not enough.

      • Vidyafan12

        Comments like this kind of bug me. Everybody wants Nintendo to make new IPs and whatnot, but when they fund and release big-budget new IPs like Wonderful 101, what happens? They bomb hard. If more people want Nintendo to move away from their staple Mario/Zelda, they’re gonna have to man up and tell Nintendo with their wallets.

    • Daniel Jeanbaptiste

      Mario Kart only has 8 games since 92 how can you be tired

      • Shane Guidaboni

        So the number of games is indicative to how bored I should be? By that logic I shouldn’t be bored of any game that has one or two entries. 8 games is more than enough to get tired of the formula. I’m bored of them because they’re not exciting for me to play anymore. Not hard to understand.

        • Eder García

          we have 21 FIFAs and people are not tired of it, we have 10 CODs and people are not tired of it, we have 15 GTAs and people are not tired of it. whats your excuse now sir?, all of them have the same freaking old formula

          • Pdugna

            Sports games are roster updates for fans who barely play the games anyway to get bored of them…..when you play a mario game you generally complete most of it and then some so you could fatigue from less mario games compared to sports games or FPS which again are basically just roster updates and tweaks.

          • Shane Guidaboni

            Excuse? I was never making excuses. I stated above that the games no longer excite me. I played Mario Kart…7? For 3DS for a while, but eventually I grew tired of it. My favorite game in the series is Mario Kart 64. Why are you trying so hard to make me feel guilty about my personal reasons for growing tired of a series?

            I think it’s obvious that you can’t compare fans of Fifa and GTA to fans of Mario Kart. They’re all different games. Mario Kart is a racing game. They tweak a few things per release. I’m not huge on racing games to begin with and I’ve been playing the MK series since SNES. After Mario Kart DS, I’ve traded each game in after I did everything because I felt no reason to return to the game, and everyone online cheats their way to the top; I also have no immediate friends to play with.

          • Eder García

            what i am trying to say is there s no point on saying people are tired of mario kart after 8 installments when the games i mentioned above, (games that defines the videogame industry today) has more installments than mario kart and people are not bored of them. mario kart almost reaches the levels of audience these 3 games has.

          • Shane Guidaboni

            I never said people were tired of it. My original message says “I’m”.

  • Arrei

    Seeing as 3D World is being hailed as a breath of freshness in the series after the monotony that is the New series platformers, I’ve got to question just how likely it is that “there’s just been too much Mario”. I mean, sure, we’ve had Mario 3D Land, New Mario 2, New Mario U, and now 3D World in the span of three years, but no one here’s been really batting an eye at the middle two, just sorta looking at it and going “It’s a good game, sure.” and nothing else.

  • Sayanthan Kanathipan

    I think it might really be because there have been 4 Mario platformers over the last 3 years.

    • Laer_HeiSeiRyuu

      Its more due to the console.

  • ivanchu77

    damn, even Mario sells bad now :(

    • Daniel Jeanbaptiste

      for a install bade of 1m Wii U owners and limited copies what do you expect. Not mention digital sales aren’t recorded.

      • Laer_HeiSeiRyuu

        Pikmin 3 did just as well

        *is proud of PIkmin 3*

  • http://www.youtube.com/user/jodecideion?feature=mhum TheWon and Only

    The excuse of too many games or them being similar is ridiculous. Compared that to every other games that gets yearly releases across all platforms. This is Japan and a home console. Despite how popular a franchise is you put that game on a console. The sales of that game gets cut in half. The Wii sold well if you compare it to the it’s over rival consoles. Now compare that to the PS2 era and it’s laughable. You can’t expect those kinds of sales on a home console. Didn’t the new Final Fantasy game open rather weak also? Everything is going to suffer there as long as consoles are second device to Japanese gamers. If this was on the 3DS it would have do a lot better!

    • Laer_HeiSeiRyuu

      … The PS2 sold 50 million after the PS3 already came out.

      Wii was what we call unprecedented demand that took a full 3 years to be met, then NIntendo wound down support for it when it became typecasted as some sort of “casual box” in 2010.

  • http://www.inceptional.com iNCEPTIONAL

    See, the genuine problem for me is that Mario games from the days of the NES through to the N64 used to feel like these epic experiences and adventures but now they just feel more like a series of obstacle courses and little else. Yes, they are still great obstacle courses that are very creative and a lot of fun but I want the game as a whole to feel like it’s more than that. I want to feel like from the start intro to the ending that I went on an epic journey through a believable Mario “world” on the way to defeat Bowser and save the day. Not just that I’ve complete all the obstacle courses 100% with little motivation and compelling reason beyond that.

    • Laer_HeiSeiRyuu

      Play 3D World.

    • PreyMantis

      Are you sure you’ve ever played a Mario game after M64? You should because they’re well praised for their “epic experiences and adventures.” From start intro to the ending, it will feel like an “epic journey through a believable Mario ‘world’ on the way to defeat Bowser and save the day.”

      • http://www.siliconera.com/ Ishaan

        I believe what he means is that in Mario games now, the areas feel more like “stages,” whereas in Mario 64, they felt like “places”. I’m not sure that has any bearing on sales, but I do understand what he’s getting at from a purely creative standpoint.

        • PreyMantis

          What are you trying to say? I don’t get it. Mario Bros. 1-3, World, Land, etc. were all pretty much like 3D Land/World, NSMB, and Galaxy in terms of linear stages and varying levels depending on the overworld area. Mario Galaxy had the Comet Observatory and Mario Sunshine had Isle Delfino as a world hub kinda like Mario 64′s Peach’s Castle, so I don’t get what trying to say. Heck, the stages in those games had bigger levels than Mario 64, so you’re not making any sense. Please, clarify this.

      • http://www.inceptional.com iNCEPTIONAL

        Yet, if you ACTUALLY look into them for more than second you’ll find they are actually more shallow that most of the Mario games that came before them in terms of feeling like more than just a series of obstacle course floating on a simple background with very little more to them than that.

        It’s hard to explain to people who don’t fully get it modern Mario games lack the “substance” of some of the older ones.

        They just feel like a series of obstacle courses. Almost like so many current mobile Apps actually, in how simple the whole structure of the game around those levels is and indeed the levels themselves, but just with better graphics and much better gameplay.

        • PreyMantis

          Like I said to Ishaan, I don’t get it. Mario Bros. 1-3, World, Land, etc. were all pretty much like 3D Land/World, NSMB, and Galaxy 2 in terms of linear stages and varying levels depending on the overworld area. Mario Galaxy had the Comet Observatory and Mario Sunshine had Isle Delfino as a world hub kinda like Mario 64′s Peach’s Castle, so I don’t get what you’re trying to say. Heck, the stages in those games have bigger and many different levels than Mario 64, so you’re not making any sense. How are they “shallow” when they all have more personality and many things going on than those that came before them? Please, clarify this.

    • Laer_HeiSeiRyuu

      I feel Mario isnt the right character for that design ethos anymore.

  • Nintendo Fan 4 Lif3

    I think it will do well. But after this year, I think we can wait another half a decade or so or more for another Mario title as we already have enough to hold us off…not to mention that there’s probably a new Mario Party game in the works for it, unless the same team that will do it is the one currently working on Mario Kart 8.

    • Laer_HeiSeiRyuu

      They tend to make 1 or 2 per platform. So yeah they’re pretty much done with Mario for a while

      • Nintendo Fan 4 Lif3

        Yeah like with N64 and GameCube it was only 64 and Sunshine. I don’t see another 3D Mario coming on Wii U, but possibly 3DS and then that’s it until the next console cycle. I don’t even see another Zelda coming on Wii U after they release that on the system given it’s coming around halfway through Wii U’s console cycle and just wouldn’t make sense to release another on it, as it would force them to go cross gen like they did with Twilight Princess which I and perhaps many others don’t want to be repeated again a half decade or so from now, and rather it just come on the Wii U’s successor. I bet I am right.

        • Laer_HeiSeiRyuu

          They like to have extended sales over time for their series, so they put out one game in a certain gameplay style per console or they make a sequel for whatever reason , like with Galaxy 2.

          • Nintendo Fan 4 Lif3

            Yeah that’s what I’m saying. Given the varied Mario titles we have, I propose Nintendo wait so when the time is right, the impact is huge, like with Galaxy. It’s not only about the quality and variety but about timing as well. I have played all, most really, of the Mario games of all the categories except for not playing a lot of the Mario and Luigi RPGs that date back from the NES era so I have had my dose of Nintendo goodne ss but just think releasing more than one of the same UP wouldn’t be a good idea this time around as IP such as Metroid, Star Fox and F-Zero could use the spotlight and fill the gap so it doesn’t feel like a long wait. Surely I am not the only one also awaiting those IP returns also?

          • Laer_HeiSeiRyuu

            Nintendo’s working on “new types of games” they said and we know half of their first party line up for next year

          • Nintendo Fan 4 Lif3

            Yeah like the new IP Shigeru Miyamoto is working on at the moment. I know they’re working on other stuff but they haven’t commentedon it really. We only know that a few games are coming in the first half and then the next few the second half, so I hope at VGX they have more games for 2014 or even beyond to announce and show.

          • Laer_HeiSeiRyuu

            We just found out about the kirby game about a month ago and its coming out in January or Febuary, so yeah they’re keeping quiet for some reason.

          • Nintendo Fan 4 Lif3

            That timeframe is only for Japan though so we will have to wait a lot longer. I wonder if it’s a new trailer for the Yoshi title for Wii U or a secret MArio game in development which is highly unlikely at this point.

      • pimpalicious

        Now that 2D and 3D Mario games come to console, that number has gone up quite a bit. The Wii had four Mario platformers released on it.

  • KoRLumen

    Wait, do we know SMW3D’s worldwide sales yet? o:

    • Nintendo Fan 4 Lif3

      No they just released the game in Europe on Friday so we will have to wait another week for that data to come in.

      • KoRLumen

        Oh, I see. I thought it was gonna be a simultaneous worldwide release. Guess I’m crazy haha

        • Nintendo Fan 4 Lif3

          Yeah it’s rather strange. If I am not mistaken, Nintendo purposefullywanted to go head to head with Xbox One launch in US and PS4 launch in Europe. That’s what it looks like.

  • JD Fox

    Nintendo will go the way of Sega and drop of hardware eventually. There’s no way they can compete generation after generation with Microsoft and Sony unless they partner up with a larger company.

    • KoRLumen

      It’s sad, because I’m almost inclined to agree with you.

      Almost.

      • JD Fox

        The games are what matter. If they dropped out of hardware, you’d still have the games. Nintendo hardware isn’t much to write home about, but their games are always worth playing.

        So, I don’t think it’d be such a bad thing if they went software exclusive, and as long as there’s at least 2 companies to ensure competition, the industry should be fine.

        • Laer_HeiSeiRyuu

          Im sorry, what?
          Nintendo’s hardware has always been something of an engineering marvel. They’re small, get a lot of power out for the components that use them, and have lower electricity and heat draws. Not to mention they’re sturdy as god knows what.

          Nintendo makes hardware for a reason.You’d best learn why, it plays a huge part in their design process and ethos.

          Mario games usually come out on Sunday as well.

          In fact the GameCube was a bit ahead of its time when it came to how its hardware was used.

          And no the industry would not be fine, you’d be subject to more consumer abuse from third parties as well. They keep buying out all the competition and MS vs Sony is a pathetic sham of a “competition”. You really need to pay attention to the reality rather than think of it in layman’s terms of how the general idea and belief of “the way the world works” is accepted as.

          Why would you even ask for Nintendo to make games on PC hardware? They work with a vastly more efficient design structure in architecture

          • KoRLumen

            Exactly my thoughts.

          • JD Fox

            “Nintendo’s hardware has always been something of an engineering marvel.”

            I’m sorry, what? Nintendo hardware is obsolete. NTD was the last to the CD-ROM era. The 3DS uses old formatting languages that make it a pain to upgrade past class 4 SD cards. The original Wii didn’t come with a built in ether jack and had SD output when HD was standard issue. The Wii U comes with 16 to 32gb of hard drive space standard. It still manages to be overpriced for its tech compared to the PS4, and NTD still hasn’t upgraded their online services enough to charge for monthly payments either. NTD still doesn’t have Blu-ray capable console; I don’t think the Wii U can even play DVDs.

            Yeah, NTD consoles are real marvels of engineering. What were you thinking?

            What you need to do is take off your Nintendo fanboy/fangirl, whatever you are, glasses and see the world for what matters – money. All that matters is m-o-n-e-y, and Sony/MSFT have it in geysers compared to NTD. That is the reality of it all. That is why NTD will go the way of Sega ultimately.

            They don’t have the cash. They can’t compete on cutting edge tech. They can’t advertise and maintain a presence. They can’t keep up in the race because of m-o-n-e-y. That is how business works.

            It might not be what people want to read, but reality doesn’t give a damn about what people want. That is how the world works.

          • Laer_HeiSeiRyuu

            Classic case of misaligned priorities, meanwhile people are operating on outdated ideals and practices. You and your bloody 32 bit bit processors.

            You really need to not go towards that generic method of arguing. Seriously. Go pursue electrical engineering degree and learn some remedial geometry. Should teach you to use your head meat. Instead of being presumptuous.

            Also half of that is just plain wrong. The console doesnt play blu-rays because Nintendo didnt pay for them to be licensed.

            And the fuck you mean NIntendo doesnt have cash? They have 10 billion in the bank and another 6 in assets alone. Sony as a whole is in a far shittier position. They have less in the bank overall themselves. Do you know what Nintendo is? Debt Free. You know what Sony is? Straddling around with insane operating losses and their divisions flagging cash like a mofo. Their last quarter they only managed to make a profit off their bloody insurance revenue. In this equation, MS is the only one with exorbitant amounts of “money” and their investors are playing hardball with each other.

            NIntendo’s not making high end tech, they’re engineering something for the living room, not a multimedia box, pure hardware power doesnt mean shit these days anyway. The “next gen ” consoles are more about making it easier on the developers. They’re mid gen PC’s through and through. They dont even have that great of a value in reality. Unless you’re dying for a Naughty Dog game or Halo. Practically everything will be on the PC. So get a PC. Rather than a closed PC trying to masquerade as a console.

            NIntendo as a whole have only had two fiscal quarters where they didnt make a profit. In their entire history as gaming manufacturers.

            And their corporate culture is far healthier than the shit that pervades the inside of the gaming industry to this day.

            Learn what you intend to argue about for the love of god, you look like a complete knob.

            Shit they’re selling WiiU’s at a loss themselves. For a reason, its up to them to get their platform going like they did the 3DS.

            And the 3DS didnt get going by Mario alone, he had a go kart with him. All they need to do is showcase a strong future for their platform because people are wary and their brand has gone through some shit this last year. Which is their own problem, something they caused with the way they botched their messaging at launch.

          • Sylveria

            *Claps* Well said.

            I always do love the “Nintendo is dying” cries when they’re the only hardware manufacturer that is profitable. I love Sony, but Sony is not making money, heck Sony is almost bankrupt, and Microsoft’s “gadget” division is only making money from their cell-phone licensing deals. Not to mention the BILLIONS Nintendo has in the bank.

            I bought my Wii-U last year and while it may not have been my smartest choice, its the only “next gen” console that has games or has announcements for games that I give any you-know-whats about. Heck with Persona 5 being a PS3 game and I suspect the next Tales games following suit, as of right now the PS4 doesn’t even has prospects for anything I’d want and the Xbone likely never will.

          • PreyMantis

            Woah, wait, what? “The 3DS uses old formatting languages that make it a pain to upgrade past class 4 SD cards?” Where did you get this from? I have a 16GB class 10 on my 3DS, so I don’t know what you’re talking about.
            “The original Wii didn’t come with a built in ether jack and had SD output when HD was standard issue?” The Wii didn’t have HDMI output because HD TVs weren’t common at the time and that they had the thought that they weren’t going to be in years, which they were mistaken, according to them.
            As for the Wii U’s lacking of internal hard drive, it’s the best choice to not screw with the consumers. Do you know how much is a 320GB hard drive for PS3 and Xbox 360? You can buy a 1TB hard drive with that money, which is really helpful to consumers and saves a lot of money.
            Now as for blu-ray, it’s true that the Wii U can’t play them, so what are you trying to say here? You do know that you have to pay royalties just to have the blu-ray added to a system, right? Since Sony co-developed blu-ray, they would be paying their competition for royalties. That’s not a very smart thing to do for any company.

            I don’t know where you’re getting these from, but they sound exactly like the people that likes to hate Nintendo for any reason. From what I read of of your comments, you sound exactly like a graphic whore that only thinks power is all that matters on games. I have both the PS4 and Xbox One, yet their games, as visually impressive as they are, still can’t compare to the SNES’ A Link to the Past, Chrono Trigger, Earthbound, Super Mario World, etc. in terms of pure fun and creativeness. How can they not compete with these really old games? Power isn’t everything.

            Maybe it should be you who should take off that silly hater hat and look at games through sheer gameplay and not through coat of paint that will be irrelevant in the future.

    • PreyMantis

      You gotta be kidding me. What’s up with you people and these doom and gloom about Nintendo? Yes, their first HD console in its first year isn’t doing so well right now, but this should not even be considered as them falling out of the hardware business. In fact, with them being the third most valuable company in Japan way above Sony, they should be the last company you should be worrying about. If you haven’t heard, they’re recruiting more people and just bought another company. This is definitely not an indication of them falling, or any company for that matter. Get real, people.

    • LustEnvy

      I highly doubt this. The single biggest reason being their handhelds. Those are the juggernauts of consoles. What MAY happen is their focus shifting towards handheld development completely.

      People love their Gameboys and DS/3DS. Even in a post-mobile world, the Nintendo handhelds still sell by the boat load.

      I do kinda wish to see Nintendo pulling a Sega and being able to see Mario, Zelda, etc on other systems, but I don’t see that happening.

      • JD Fox

        That is a more logical assessment; although, the 3DS -did- need 2 price cuts before it fell to a level that people were willing to pay. I think even NTD will find their handheld territory under fire as MSFT and Apple begin to push tablets/smart phones into the video game industry.

        At least the Vita isn’t on the map for competition. The 3DS crushes it in popularity.

        • Laer_HeiSeiRyuu

          3DS only had one price cut. You know, that 69$ one.

          The phone market is in danger of collapsing in on itself if they dont fix their process and approach to the market. Game development as well(ie fixing their approach to making mobile games). Even for the popular juggernaut that is Rovio, every year,year on year software sales fall lower and lower, merchandising becomes a more relevant money maker.

          They may have over a billion downloads, but they only have 12 million paying users. The games market also cant do well if they’re drowned out.

          You have to keep your consumers interested otherwise, well you know the deal. Its 1981 again.
          The phone market is the mini-PC market you know. They’re reflect more upon that market.

          Something Nintendo themselves try to combat with their implementation of Miiverse.

          At the end of the day, the money phone games make still pales in comparison to what several traditional gaming titles are capable of generating

          • JD Fox

            So, you can be more convincing when you actually try. I actually don’t know very much about the mobile market aside from what I read in the Wall Street Journal (WSJ), so I won’t dispute what you’ve said.

            I’ll just make a prediction: in the future, NTD will find its grip on the mobile industry challenged by MSFT and Apple. I remember even reading a WSJ article that mentioned Apple “targeting” NTD as their sales competition for mobile gaming. I know I would be a bit concerned if a company as huge as Apply wanted to take me down a few notches.

          • MrSirFeatherFang

            Alright guys, let’s end this here. This article is about Super Mario 3D World and its sales in Japan.
            Try to stay on topic.

          • JD Fox

            It’s tough when everything is so related to each other, but if that’s the website’s rules, I’ll play along. Either way, I like meeting people who argue for the things they believe in. I think there’s far too many people who just “go with the flow” these days.
            With that, I’ll be taking my leave.

        • LustEnvy

          The Vita had a slow start, but sales are picking up now, and with the release of the PS4, the remote play function has re-ignited interest in the Vita. I love my Vita enough to sell my 3DS XL and just keep the Vita.

          I do agree, the Vita doesn’t come anywhere near close to the 3DS in popularity. Nintendo and it’s characters sell themselves by name alone.

          • JD Fox

            Killer apps, that’s what the Vita needs. Keeping up with the Jones is fun until you get burned. Kind of the same position that the Wii U is in… and the inspiration for this web page’s article. I think it’s a pretty good idea to package the Vita with the PS4, and also force video game developers to ensure their PS4 games feature some kind of Vita support.

            I think that sometimes you have to muscle your product into people’s hands. MSFT did that with the original Xbox.

          • Laer_HeiSeiRyuu

            … Not to rain on your parade buddy, but I’d rather you not live on false hope.

            Remote play isnt igniting any sort of real interest in the Vita. It doesnt work that well to justify dropping 200$ on an expensive platform with equally expensive memory cards. Sony

            Vita’s still at 6 million worldwide after 2 years on the market. That is not good. Only market it’ll see growth in is in Japan and that’s if it manages to stay above 30k on a weekly basis.

          • LustEnvy

            I dunno what you’re on about, as the Remote Play function works incredibly well for me. With the right games (say turn based RPGs), Remote Play is perfectly capable even from a city away. The only downside is the obvious framerate cap to 30fps, which isn’t a noticeable problem if games aren’t running at 60fos to begin with. The quality is still very, very good.

            And that’s just one aspect of the Vita’s charm. The games are pretty damn good. All it needs is more games. With Sony’s new stride to make the Vita more relevant, I can see it becoming a bit more popular than it’s been these past few years.

            It will never, ever pull Nintendo numbers, but it’s not obsolete either.

            The more Sony continues to make it an attractive platform, the better it’s chances.

          • Laer_HeiSeiRyuu

            Be realistic. Here’s a list of the Vita’s games http://en.wikipedia.org/wiki/List_of_Vita_games

            Here’s a list of the 3DS’s games.
            http://en.wikipedia.org/wiki/List_of_3DS_games

            The Vita 2000 for me pretty much gets used as a PS1/PSP + exclusives machine. ( Cant stand OG vita,dumb joysticks.) The OS is also pretty drab.

            3DS is when all is said and done, going to have 16/17 million units sold worldwide this year alone.
            Vita barely sold a million more.

            6 million vs 35 million going on 40.

            As you noted above, there is a cap in the framerate, but Ill just give you the rundown
            Issues with remote play: Capped framerate, laggy over wifi, lack of extra controller buttons, lack of distribution ect ect.

            And what Turn based RPG’s will you have on your PS4?
            Wonderflick and Kadokawa’s SRPG?
            What else?

            I dont think Sony has the money to invest heavily into two platforms at the same time. They’re going to let the Vita sit there until they can feel safe letting the PS4 do what it does.

            Look you could get a WiiU and a 3DS for 400$ on Black Friday. With 2 games included to boot.( And since it comes with a digital copy it comes with 5$ off the deluxe package)

            That’s the entry price of a PS4. Do you honestly believe remote play is just what the thing needed to get more people in the door? Sure some people will be attracted but the appeal of that is the same appeal the Vita TV has. 40K on launch weeks worth.

            Be realistic

          • Suicunesol

            He doesn’t mean that it doesn’t work or isn’t attractive. He just means that it isn’t going to be one of the key features of interest, and for a good reason. The amount of $$$ for both is just too much for anyone who isn’t an enthusiast.

  • Steven Hunt

    How are more people not picking this up? It’s nigh-flawless. Definitely the best platformer I’ve played in years, and overall the best game I’ve played on the Wii U as well.

    • Laer_HeiSeiRyuu

      People dont all rush out to buy games.

      • FlyingPony

        I really hope there is people that still waiting, because if not, its looking very bad for Wii U future.

        • Laer_HeiSeiRyuu

          Its sort of gotten to the point where I see people looking for every excuse in the book to NOT buy a WiiU.

  • sakusakusakura_nyo

    I watched somebody play through this game on youtube. It’s pretty amazing.

  • leingod

    What can I say? I’m loving this game. I hope sales pick up, but for now I’m having fun and that’s all that matters to me XD

    Can’t wait till Mario Kart and Smash both release.

  • Charmchar

    I’m sure the game is great (I’ve seen the reviews) but to me the Mario Franchise is getting over saturated. I just can’t get excited for a new Mario game anymore, no matter how good it is.

    I’m sure Japan feels a bit of the same.

    • Laer_HeiSeiRyuu

      Japan just likes 2D mario more.

      But yeah NIntendo’s been putting out as much as they can on their platforms

      Personally I havent bought a Mario game since SMW3 and the GBA games/remakes

      Rented the galaxy games.

      3D World is just god damn amazing. And full of so much content.

      • Charmchar

        The last Mario Game i actually bought was Mario 64, i’ve tried the Galaxy games but i didn’t really like them.

        I’m sure one day i’ll try out 3D World but right now I don’t have the urge to buy it right now.

        To that note the only other Nintendo Franchise I’m actually excited for is Zelda, I can’t wait to see that game!

        • Laer_HeiSeiRyuu

          I like games from every genre so I’ve always appreciated the variety on Nintendo’s platforms

  • Hound

    “3D Mario games don’t sell as well as the 2D ones, especially in
    Japan. There are a number of theories as to why this could be, ranging
    from motion sickness to your average Japanese person being intimidated
    by large exploratory games.”

    Japan: Country of motion sickness and reverse-claustrophobia?

  • HappyOnion

    yeah,they saved their shipments for christmas lol.

  • http://queensblade.net/index.php/characters/cattleya gulabjamuns

    I really didn’t see this coming because… CAT MARIO! C’mon, the land of cute couldn’t take to the cutest incarnations of Mario and his friends ever?

    1. Take Mario
    2. Throw in cats
    ???
    No profit? lol

    Seriously though, it’s gotta do well in the coming weeks and in both Japan and outside Japan. I’ll be picking it up myself this Christmas since I really can’t afford it right now. This is the most I’ve been interested in a new mario game since NSMB and Mario Galaxy, both which were quite fun and well made games but left me feeling pretty disappointed. Based on the demos I’ve played I have every reason to be excited. If it really does turn out that good but turns out to be unsuccessful in Nintendo’s eyes…. :/

  • Arrei

    Well, first of all, it having nothing to do with too many Marios was my entire point. Between two of the mentioned four Marios having lukewarm reception here in the states, the article’s mentioned caveat about 3D Marios never selling as well in Japan, and Nintendo themselves not even shipping that many copies in Japan, it seems highly unlikely that the cause is too many Marios.

    Secondly, although it runs counter to my own point, 3D Land being the fastest selling portable Mario doesn’t mean much in the context of this discussion – it’s the first title in the series of four Mario games we’ve had in these few years, so obviously it’d be immune to any “too many Marios” effects.

  • Heisst

    Why would you discount the Marios that came before it like Galaxy 2 which was another 3D Mario that came out merely a year before?

  • Lucky Dan

    We have too many yearly releases from the West as well. Look at the above post to see some I named.

  • Arrei

    Galaxy 2′s something of a different beast. Besides being part of the previous generation, as a sequel, it makes a poor judgement of series interest since they commonly don’t perform as well as their predecessors even if they’re better games.

    3D Land marked the start of a push to establish a foothold in the new generation, the first of the “shiny and new” Mario games.

  • Heisst

    What does that have to do with the fact that 3D Land is in the middle of ”too many Marios”? Hell it’s closer to a 3D Mario than 3D World is. It can’t be immune to something it’s part of.

    It’s simply a difference of shipment, that’s all, the 3DS had way more owners in Japan at that point as well as the fact that the game’s shipment was much bigger and thus much more avaible, I mean, they’re spreading a mere 175k copies over a whole country and for 1 million Wii U owners, that’s the same dilemma W101 had, except much worse (30k shipment).

    We also don’t know digital sales.

  • Arrei

    I think you’ve gone off on a tangent here? My main point is that this “too many Marios” effect is unlikely to exist because of a myriad of other effects being the far more likely culprits, including the low shipment, and you seem to be agreeing with that?

    What I said 3D Land would be immune to is the theorized drop in popularity as a result of “too many Marios”, because 3D Land came before the influx of other Mario games that made it possible to make that theory in the first place. And I merely explained the reason I didn’t include Galaxy 2 in that influx, because it is both a last-gen game that isn’t part of the same push as 3D Land, New 2, New U, and 3D World, and because it’s a sequel which generally features lower popularity, factors that diminish its effect on potential buyer perceptions.

  • Laer_HeiSeiRyuu

    Its 1 million vs 15 million so yeah.

  • Heisst

    Being a last gen game has nothing to do with the fact that it’s a Mario game, the amount of Mario games has nothing to do with what gen it is, that’s saying if a system had 500 Marios but then the first one for the next gen system which came out right afterwards is immune to any kind of tiredness SOMEHOW. Not to mention 3D World is also a sequel and by your logic it also wouldn’t count the same way Galaxy 2 doesn’t.

  • Arrei

    You’re focusing on the wrong point. A Mario game it may be, but that’s less important than the fact that the market isn’t looking towards the old generation anymore. Being shiny and new does much more to draw attention to the game than the recency of a previous release does against it, and 3D Land is the first of the shiny and new. At some point “shiny and new” wears off, and that is the ground on which the too many theory seems to be based on.

    And hypothetical, extreme “if” scenarios add nothing to the discussion, because they’d change many factors in the scenario and you can’t say I would make the same claims in the events they did happen. Were there 500 Marios released in short order before the release of 3D Land? No, there was one, and I made my argument based on the climate created by there being that one game.

    And 3D World is no sequel, not in the sense I’m talking about in regards to sequels being less popular than their predecessors. It’s a sequential entry, but it isn’t built largely off of the same assets as the previous title set with the same mechanics and characters like Galaxy 2 was. For example, Mario The Lost Levels was a sequel to the original Mario, but Mario 2 USA and Mario 3 bear so much difference from those games that it isn’t really fair to call those sequels.

  • Heisst

    3D Land was by no means shiny and new compared to Galaxy 2 since it was on a handheld whereas Galaxy 2 was on the Wii which had a huge difference in visuals. The reason 3D World was succesful was because it was an attempt to blend in 3D Mario and 2D Mario.

    It’s also baloney seeing as how NSMB and NSMBW, both of which were released 3 years after their systems launch, outsold every other Mario game (barring MKWii, a Mario game that came out after Galaxy) so even if I were to accept your ”too many marios i one generation” theory it’d still be wrong seeing as how the previous generation disproves it.

    That isn’t a meaningless ”if”, I’m saying what you said but exaggerating it for you to see how ridiculous your claim is. Not to mention 3D World came out 2 years after 3D Land compared to 3D World coming out merely 1 year after, and 3D Land is worse-looking than Galaxy 2 too.

    That last paragraph only helps my point, the fact that it’s significantly different from its predescessor compared to Galaxy 2 which was more of a map pack to Galaxy 1, yet it still sold well.

    This isn’t a case of people getting tired of Mario, this, again, is a case of shipment and userbase. If W101 had a larger shipment it’d naturally have sold more as spreading out 30k copies over a whole country makes the copies incredibly scarce as well as the fact that the e-shop often has offers, early releases and deals which means these games could very likely have sold much more.

  • Arrei

    …Look, seriously, are you getting the wrong idea here or something? I’m saying the “too many Marios” theory IS WRONG. The theory came from THE ARTICLE.

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