The Attack on Titan Game Appears To Be Doing Well

On December 5th, Spike Chunsoft released an Attack on Titan game, based on the popular anime series, for the Nintendo 3DS. A co-op game, Attack on Titan follows in the footsteps of Monster Hunter and its ilk, allowing four players to team up and take its challenges on together.

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Judging by appearances, Attack on Titan isn’t a high-budget game, but that hasn’t prevented it from doing reasonably well, no doubt in part due to the popularity of the Attack on Titan brand and partly due to its multiplayer element.

 

In its first week on store shelves, Attack on Titan sold 93,471 copies according to sales tracker Media-Create. Unfortunately, Media-Create didn’t elaborate on the game’s performance any further in their follow-up report, leaving us with little idea of how the game had really done, with respect to the number of copies Spike shipped.

 

Luckily, Dengeki Online, who also track Japanese videogame sales, have provided an extra bit of information in their own weekly report. While we generally avoid mixing data from two separate trackers—since every tracker tracks different stores and makes its estimates differently—Dengeki’s first-week data on Attack on Titan is similar enough to Media-Create’s for us to be able to draw a reasonable conclusion.

 

According to Dengeki data, Attack on Titan sold 94,775 copies in its first week (very close to Media-Create’s own estimate), and sold through approximately 75% of its shipment. Doing the math, that means Spike shipped around 130,000 copies of the game.

 

In week 2, Attack on Titan sold another 42,311 copies, according to Media-Create, bringing total retail sales of the game to 135,000. This means that, by now, the game has sold through its first shipment entirely, and Spike have likely shipped more copies to stores. A good sign all around.

 

It should be interesting to see how Attack on Titan holds up in the weeks ahead and what figures it ends up at in a year from now. While it doesn’t look like the most high budget game compared to others in its genre, it is a big deal for Spike Chunsoft. Perhaps they’ll be able to build upon the foundation they’ve established here in future iterations.


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Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.