The Attack on Titan Game Appears To Be Doing Well

By Ishaan . December 19, 2013 . 11:30am

On December 5th, Spike Chunsoft released an Attack on Titan game, based on the popular anime series, for the Nintendo 3DS. A co-op game, Attack on Titan follows in the footsteps of Monster Hunter and its ilk, allowing four players to team up and take its challenges on together.

 

Judging by appearances, Attack on Titan isn’t a high-budget game, but that hasn’t prevented it from doing reasonably well, no doubt in part due to the popularity of the Attack on Titan brand and partly due to its multiplayer element.

 

In its first week on store shelves, Attack on Titan sold 93,471 copies according to sales tracker Media-Create. Unfortunately, Media-Create didn’t elaborate on the game’s performance any further in their follow-up report, leaving us with little idea of how the game had really done, with respect to the number of copies Spike shipped.

 

Luckily, Dengeki Online, who also track Japanese videogame sales, have provided an extra bit of information in their own weekly report. While we generally avoid mixing data from two separate trackers—since every tracker tracks different stores and makes its estimates differently—Dengeki’s first-week data on Attack on Titan is similar enough to Media-Create’s for us to be able to draw a reasonable conclusion.

 

According to Dengeki data, Attack on Titan sold 94,775 copies in its first week (very close to Media-Create’s own estimate), and sold through approximately 75% of its shipment. Doing the math, that means Spike shipped around 130,000 copies of the game.

 

In week 2, Attack on Titan sold another 42,311 copies, according to Media-Create, bringing total retail sales of the game to 135,000. This means that, by now, the game has sold through its first shipment entirely, and Spike have likely shipped more copies to stores. A good sign all around.

 

It should be interesting to see how Attack on Titan holds up in the weeks ahead and what figures it ends up at in a year from now. While it doesn’t look like the most high budget game compared to others in its genre, it is a big deal for Spike Chunsoft. Perhaps they’ll be able to build upon the foundation they’ve established here in future iterations.


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  • Freud_Hater

    Maaaan, I hope this gets released in NA… e-eventually D:

  • TheGameTagerZ

    The game was meh overall. The story was short and the final boss was awkward.

    • J_Joestar

      does the story mode actually follow the anime/manga?

      • TheGameTagerZ

        Follows the anime

        • GH56734

          So, it’s like the Code Geass DS game, it stopped right at the point the first anime stopped… for the canon path that is.. It was amazing in its own right, with even alternate endings that could be a second season by themselves! (Suzaku as a final boss, Cornelia’s death, Euphemia joins Black Knights, Toudo dies, completely new characters assasinate Shneizel AND Charles and become final bosses…)

          Unfortunately it doesn’t seem this game takes nearly as much risks and “what if” scenarios as that one :(
          I guess they didn’t even bother to adapt the stuff missing from that final episode.. and certainly not Ilse’s notebook chapter.

    • tubers

      So what’s this?

      Title alone can sell a game?

      • TheGameTagerZ
        • Jelly

          Oh god… Somehow feels that the fan made game is much better than this, putting graphics aside. ~.~

          • Laer_HeiSeiRyuu

            Lets just say this game is shorter than Ryse

          • GH56734

            Ouch.

          • TheGameTagerZ

            It is lol.

          • British_Otaku

            To its credit, this game actually has quite of lot of free DLC (Levi and Sasha + their world mode expansions) and another mode to it’s name even if the story mode is short.

          • Laer_HeiSeiRyuu

            Oh so that is why It hasnt completely bombed.

            Guess that freed DLC just means they wanted to rush it.

          • British_Otaku

            I still think it is the brand or multiplayer which is keeping it afloat (so I’m not going to get the whole picture when my copy arrives).

            Free DLC is usually a number of things, goodwill towards customers is one but let’s cut that out to an extent just because they will charge in February 2014 unlike Monster Hunter 4 and God Eater 2. Preorder/purchase incentive is another, it makes one more confident in their purchase and buy for a little more early so it is early enough to experience whatever, technically MH4 and GE2 are doing this with content that disappears…

            I don’t think it is because they are rushing but they are being relatively fair with additional content distribution and want to stretch out the little they have to make people buy the game weekly because “OMG POTATO GIRL IS IN AT LAST! I NEED THE GAME” which gives the game a second wind… Ace Attorney 5 did this with weekly quizzes for a price and a temporary sale, I’m livid at how exploitative One Piece Unlimited World Red is with the DLC with much of the content being exclusive to limited editions with a system, preorders and store bonuses.

          • TheGameTagerZ

            Sasha costs money.

          • British_Otaku

            I read somewhere that she was free up to a point…
            Here in the comment by Splashgottaito: http://www.gamefaqs.com/boards/726467-shingeki-no-kyoujin-jinrui-saigo-no-tsubasa/68059489

            However, since I don’t own a copy yet to have a look nor have I seen any other proof I wouldn’t be too surprised. The game still has a better DLC policy than One Piece… >_>

    • Prinnydoom

      The story is still in its infancy so thats to be expected I suppose. Manga is further ahead but I feel that the end is a long way off.

  • BizarreJelly
    • Keksus

      QTE – The Game

    • luckgandor

      Looks terribly repetitive.

    • FitzpatrickPhillips

      Embarassing

    • Pdugna

      Yep this game is definitely selling on name alone…..

    • KazukiNanbu

      how uninspired…..

    • ChiffonCake

      Holy shit, seriously?

    • Daniel Jeanbaptiste

      it a low budget game what did you expect a megaton action gameplay like Bayonetta

  • YoshEE

    Now the waiting begin for the release to the West,

    • Keksus

      Yeah. Probably not going to happen.

  • FitzpatrickPhillips

    Meh. Still going to import unless it gets a massive price drop. It looks so boring.

  • EX+

    Yeah, it’s expected. But it probably would’ve done better if they released it on a home console.
    They tried to do to much with the 3DS’ limited hardware.

    • http://www.siliconera.com/ Ishaan

      On the flip side, making it for consoles would have required a far, far higher budget. Besides… the hunting games market is entirely on portables.

      • Bobby Jennings

        True, but imagine SnK on consoles. Better gameplay, that’s for sure

        • British_Otaku

          Not necessarily, nearly every Dragon Ball game on a system more powerful than a Wii in the last 7 years has been terrible and those games on the Wii were developed for the PS2.

          The definitive take on Attack on Titan is still probably going to be Feng Lee’s September 2013 version of his tribute game (not even December 8th’s version) when the PS4 gets into full steam and that game doesn’t have a budget.

          • Laer_HeiSeiRyuu

            Not everyone can be Monolith Soft :>

      • EX+

        I said probably.
        But fair enough. Just to clarify, I like the 3DS. I’m just saying that AOT is something that could very ambitious in the form of a game. If they wanted to really punch some fear into you like they do in the anime, cel-shaded visuals (something like the Naruto Storm games) would’ve made the titans look a lot more menacing. The screams of the titans would be more fear inducing. The physics would have been better, cool anime cutscenes etc. It’s the little things that add to the immersion you know?

        • Laer_HeiSeiRyuu

          You do know the 3DS is the Console that runs IronFall right?

          3DS is Wii level hardware. Are people daft?

          • British_Otaku

            I don’t care about IronFall for similar reasons that I didn’t care about Quantum3 stuff (The Conduit, The Grinder and such), but yeah, the 3DS is powerful enough if the developers make an effort.

          • http://weredowefit.blogspot.com/ Aidan,Nevins

            ….Wii level hardware. You mean not HD, not multi processor, not acceptable RAM, not able to run open worlds that compare to any game made beyond 2005.

            Im not hating on Nintendo but Even the WiiU isnt powerful enough to run GTA 4 and thats years old.

            If you want premium titles with premium features, intelligent AI and impressive visuals sadly Nintendo doesnt want you. They want 100% Japanese or nothing at all and if you dont like it then your not a real fan.

            What a terrible business strategy. People hate on COD yet Mario hasnt changed since the 80′s.
            They havent had a new character in decades.
            And the 3DS…runs games that are under 2Gb, my tablet is more powerful than a DS and my tablet isnt built to be a gaming machine.

            I lost all hope in Nintendo after the Gamecude and Gameboy SD….and its a pity too they where the best.

          • Laer_HeiSeiRyuu

            …. Uh you do know this is the console that ran Xenoblade correct? LoooooL

            And if you’re not hating on anybody you’d do well to not speak of what you know little of.
            You’re ignorance gives off the impression that you’re not but a fool who spits back what the internet tells him verbatim.

            And Ill be honest with you. Consoles arent anywhere near “premium” anything. Do not fool yourself. PS4 and Xbox One are half decent gpu’s using weak ass netbook cpu’s that are slower than the WiiU’s cpu.

            Pedestrian midgen PC hardware. Things that will quickly be outdated by the grossly overpriced Tablets you people buy on a daily basis.

            I dont understand why people are like “AI AI AI”
            There are gamecube and 64 games with AI better than most games today. Shit the FEAR games have much better AI than half of the garbage you get fed on a yearly basis under the umbrella of a “blockbuster”

            3DS game cartridges hold 4 Gigabytes of data.
            Gamecube games are and were far smaller than that per disc.

            Game size means little. Killzone ShadowFall is 50 GB’s of a bunch of junk data. ( was 93 and then 290 gbs before)

            Mario not changing in 30 years is a laughable perception and one that doesnt observer how the medium of gaming has grown and changed with time. Call of duty is treated like a sport or some sort so they can get by skimming by selling the same game ( unless treyarch does something worthwhile) every year( you see how the people react when they change anything)

            I dont even like Mario, but you cant sit here and honestly believe what you say holds any sort of bearing on the actual reality and truth of the situation. Afterall Nintendo wouldnt be here still if they didnt do something new every generation( which they do) They develop and publish a myriad of fantastic games.You underestimate them at your own peril. They’re the one’s who grew this industry into a viable business from a simple hobbyist career off the backs of software and strategy.

            Shit AI hasnt changed worth shit in 20 years.
            It really just shows a lack of depth in understanding the first thing about game development and hardware engineering. Hardware is nothing but a tool.

            You sound like an awful consumer. EA’s favorite type.

    • ChiffonCake

      “3DS’ limited hardware” doesn’t sound right to me. If the game ended up mediocre, it was because it was rushed.

    • tubers

      It’s possible that the main cause is a shoe string budget rather than the 3DS hardware.

  • Ethan_Twain

    I feel like the real question here is: How on earth did Namco Bandai not end up with this license? This is kinda their wheelhouse, no? They make the best anime games, they get the best anime licenses.

    • Daniel Jeanbaptiste

      Namco mostly owns the Shonen Jump games and animes that Funimation has.

      • British_Otaku

        The second part of the post is wrong, Bandai usually snatch up game licenses months, years or decades before FUNimation can even get the rights for the release.

        Namco also have a good number of other licenses including Gundam anything (Bandai own Sunrise Studio itself), Sword Art Online, Inuyasha, tons of non-SJ stuff in Super Robot Wars, Mushibugyo, Kamen Rider, SPEC, whatever
        Sentouchuu: Survival Battle with the Legendary Ninjas is based on and they clearly just got JoJo recently since Capcom published the classic 2D fighter.

        It only looks like they do mostly SJ methinks because we actually know what that is, those get localised or at least have the alternative media quite available here and they are milking Dragon Ball and friends more than Mushibugyo that got 3K copies first week earlier this year.

    • Laer_HeiSeiRyuu

      They havent made the best anime games since Nintendo tried to buy out Bandai

      • GH56734

        WHEN did that happen??
        Nintendo buying Bandai I mean?

        I heard far crazier stories (which were indeed true) like Bandai trying to patent the term “RPG”, but now I’m curious about this one :p

        • Laer_HeiSeiRyuu

          Nintendo has a habit of never spending money on anything unless its for emotional reasons(when it comes to company relationships). (Something Yamauchi apparently instilled in the company worldwide)
          They seem to work with people for a specific reasoning.
          As such they tend to horde their money unless someone’s asking for a favor or its a Tetris like situation.

          Essentially Bandai came to them asking for some structural help,Yamauchi went aboard at the Namco-Bandai trials. Goverment cockblocked the buy out for claims of monopolistic interest or whatever. Nintendo got Monolith Soft out of that deal. It’s why you wont see NIntendo go knocking up on Sammy’s door to buy SegATLUS.

    • British_Otaku

      More like they buy all of the big anime licenses and try to milk the thing dry till the show ends and beyond if possible. It is curious that they have nearly everything mecha (at least temporarily for Super Robot Wars), a plethora of Shonen Jump licenses including One Piece, Naruto (not all consoles at first) and Dragon Ball but missed out on the biggest show in quite a while, even bigger than Sword Art Online which they have.

      Oh and on quality, they are hit and miss like everyone else but definitely have a bigger budget available for licensed projects than the rest.

  • Eder García

    see guys? Anime games can do well on non Sony consoles

    • Laer_HeiSeiRyuu

      Sony owns half the anime industry and they were teh defacto DVD player for it

      • GH56734

        Well, Sony music brands, movie branch, and electronics branch are separate entities.

        • Laer_HeiSeiRyuu

          Separate entities not paying off their debts and pushing them to profits yep yep, sure lets just put it all into insurance and buy us some more anime marketshare hyukhyuk

          While our TV division keeps screwing us over yeppers.

    • 永次

      This game in PSVITA = 200k.

      • British_Otaku

        Provide sources proving that it wouldn’t be slaughtered by the 3DS software (quite fortunate it beat Inazuma Eleven for 2 weeks) or God Eater 2 on another platform, or another major anime licensed game which got over 200K quickly on the Vita.

      • tubers

        Only if SCEJ made it and took away Freedom War’s budget.

    • Alter

      if you compare ratio of game sales with total 3ds in japan, it’s not doing so well. Let’s be fair here, compare ratio between Conception 2 sales on Vita vs 3DS.

      • http://www.siliconera.com/ Ishaan

        I doubt most people even know that a 3DS version of Conception II existed in Japan. It was never advertised. Conception was clearly designed for Vita and given a 3DS port when the publisher became concerned that Vita sales alone probably wouldn’t be enough.

    • http://weredowefit.blogspot.com/ Aidan,Nevins

      Imagine on steam 12 players as humans 1 or 2 as titans.
      A duel mode 1 vs 1 each player being a titan.

      Leveling system with customization and equipment variation, instead of clans you pick one of the 3 paths.
      Such potential will never be seen and its a shame..

  • British_Otaku

    Ishaan, there is a typo in the first three words. :P
    The game released on December 5th (not December 13th), I recall curling up to download December 4th’s Rinkou no Lantse the day prior.

    • http://www.siliconera.com/ Ishaan

      Fixed, thanks!

  • http://weredowefit.blogspot.com/ Aidan,Nevins

    If Japanese developers created games for PC they would have such an easier time porting games to other platforms and making them multi region.

    I cant stand the only Japanese way, its like being french you either eat live and sleep french or go somewhere else and try and forget where you came from.

    They only release games on Nintendo or Sony, sometimes because of money they port to 360 and in the case of SD capsule Gundam they sell a micro transaction filled game to north Americans.

    I absolutely love this genre and its a pity to see the only release on a handheld toy that barely breaks the 3d minimum…How about 1080p, how about full online, how about mods…It will never happen just like Evangelion and Gundam and Beebop….Dragonball and Naruto seem to be the only ones to ever break that curse.

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