Snow May Have Frozen Donkey Kong Country: Tropical Freeze’s Sales

By Ishaan . February 21, 2014 . 11:59am

Last week, Nintendo released Donkey Kong Country: Tropical Freeze in Japan, and the game sold a mere 35,717 copies in its first week on store shelves. Japanese sales tracker Media Create say that the game sold through just 35.28% of its initial shipment.

 

In comparison, 2010’s Donkey Kong Country Returns and 2013’s Donkey Kong Country Returns 3D both sold  far more. Returns sold 163,310 copies in its first week, while Returns 3D, a port of the game for the Nintendo 3DS, sold 104,569 copies.

 

Additionally, Wii U hardware sales barely saw an increase either when Tropical Freeze launched. Sales of the Wii U hardware increased by just 1,600 units over the week  prior.

 

Media Create say that the problem could be that Donkey Kong Country: Tropical Freeze isn’t appealing to new users. However, they add that heavy snow in Japan’s Tohoku and Northern Kanto regions could have slowed sales of the game down over the weekend, meaning it would be wiser to wait a little longer to see if sales pick up in the coming weeks.


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  • charles

    What were they really expecting… Make a game people actually want.

    • Shane Guidaboni

      Speak for yourself. I want this game. I love Donkey Kong. It hasn’t received any bad reviews, either.

      • Manny Being Manny

        Gamespot gave it a 6.

        • Shane Guidaboni

          Okay…I’ve never trusted a Gamespot review. Destructoid gave it a 10. Gamespot is an outlier.

          http://www.metacritic.com/game/wii-u/donkey-kong-country-tropical-freeze

        • Guest

          Just saw it, one of the complaints from the reviewer is that the game is too hard :V

          • charles

            Lmao! Thats great.

          • Spirit Macardi

            That’s because Gamespot reviewers can’t understand a game that doesn’t have constant tutorials and button prompts x3

          • ronin4life

            We’ll see…
            Once Dark Souls II comes out.

            PROTIP: Nintendo doesn’t buckle to bribery and extortion for reviews

          • Aaron K Stone

            and looked bland… yeah.

        • James Enk

          i am seriously thinking that the guy who reviewed the game didn’t play it one of the problems he found was that the levels were dull, anyone who even saw the game knows that is nonsense

        • http://www.segalization.com/ Kuronoa

          6 isn’t a bad review, technically. It is calling it average or whatever.

        • Junko Enoshima

          Since when should anyone trust Gamespot?

          Besides, every other game site gave this game very positive reviews. EDIT: Even IGN gave this game a 9. That’s saying something.

        • Laer_HeiSeiRyuu

          Said review contradicts itself ALL OVER THE PLACE.

          Here lets look at Game Informer. The reviewer gave it a 9.25.

          Now lets remember that GameInformer published a very damaging report on how the WiiU still has friendcodes ( Yep they made a booboo and committed libel.) and that Nintendo still doesnt get “online” lmao.

          Makes you wonder what the head publisher is doing if they ran that story, since the Wiiu doesnt even use FC’s

        • Hinataharem

          lol gamespit

    • KHSoraKeyBlade

      I’m sure fans of Donkey Kong actually wanted the game, it is a solid platformer after all. Just because you or any other person who likes to type nonsense from behind their keyboard didn’t want it it doesn’t mean nobody wanted the game.
      I personally never got the chance to play any of the previous games in the series but I’m interested in giving it a go, from what I hear it’s another great Wii U game.

      • charles

        Yeah… all 5 of them. Jk though. To be honest I never really paid attention to Donkey Kong. Last game i enjoyed from him was the Donkey Kong racing for DS. Apart from that. I felt the games i played from the franchise were only games I’d play as a kid or with a lot of free time. I guess everything has their audience. This however doesn’t have too much apparently, or it’s quickly dwindling.

        • idrawrobots

          Check them out. Especially the first 3. Especially the second game, Diddy Kong’s Quest.

        • Laer_HeiSeiRyuu

          Donkey kong sells more in America than Japan. And DK’s a very hard platfomer.

      • TempestTwin

        It’s bullshit how they advertise diddy and dixie kong and they can’t be playable in 1 player mode. What a load of rubbish. There are Donkey Kong fans such as myself who like to play as the other Kong characters, and not just Donkey Kong.

        • KHSoraKeyBlade

          I didn’t actually know that Donkey Kong had to be playable in single player, wow that actually sucks. I mean I personally despise Dixie and Diddy but I would have loved to play Cranky in single player…

          • TempestTwin

            The game still would be a good platformer as you said, but the reason why many DK fans are disappointed is because it doesn’t live up to it’s previous installments. At least in those ones you would be able to play as the other kong characters that were in the game. I feel this could be the main reason behind the bad reception this game has and why the sales have been poor.

            Retro Studios are one of Nintendo’s best developers, and since they have already developed a DKC game last generation it’s nothing we haven’t seen before. Hopefully this is the last Donkey Kong game they worked on and they will use their talent for other Nintendo Franchises.

    • Junko Enoshima

      I dunno…Cranky Kong as a playable character is cool.

  • AuraGuyChris

    Oh, the irony. Cold temperatures might have prevented sales.

    Next, they’ll say Smash 4 didn’t do well because people fought (smashed?) each other for a serious lack of physical copies and everyone went to the hospital.

    • Adrián Alucard

      Smash won’t do well because Youtube, everybody knows

      • Eder García

        and the competitive scene scaring away casuals

        • Tonton Ramos

          Either all that or the roster less than Brawl will affect sales. Or a new Fighting Game ex: Guilty Gear XRD overshadows this game. Damn isn’t Megaman enough to increase sales.

          • Lalum

            I highly doubt another fighting game could overshadow it. Guilty Gear doesn’t have the broad appeal of Smash.

        • Lalum

          Casuals will play with casuals.

      • Kango234

        I laughed way harder at that than I should have.

      • Kango234

        I laughed way harder at that than I should have.

  • malek86

    I don’t think that had much of an impact on sales. The Wii U being unpopular, on the other hand, sounds like a far more likely explanation. Anyway, the number will get higher with time. Legs and all.

    • subsamuel01

      Yea, there’s no excuse after the past two games sold so well. It will sell in the long run, but Nintendo really needs to find another way to ship Wii U’s. At this point I think only a price drop would help, even if they loose money on the console at least their software sales would rise.

    • ronin4life

      Pretty much. But as much as I think we shouldn’t blame the snow for this, I also don’t think we should disregard the possibility entirely either: Sales of EVERYTHING appear lower than they should these last two weeks.

  • Shippoyasha

    For places in the Kanto island where snow rarely sticks to the inherent heat of the soil, it is insane the place had 2 or 3 feet of snow sticking around.

  • otakumike

    Next weeks Media Create will be VERY interesting. ..

    • Guest

      Why? What happens next weeks?

      • TheExile285

        Media Crate will post sales from PS4 JP launch (which is starts today in Japan i think?)

    • malek86

      I don’t think we’ll be looking at more than 400k launch week, which would still be a good 30% higher than the Wii U launch week. The difference will probably be in legs – I expect the PS4 to settle at a higher trend than the Wii U’s current 7-8k per week. Maybe up to 15k or so, although that sounds unlikely.

  • Guest

    This game was made with the Wii’s audience in mind and they are not coming back. Meanwhile the other part, composed of Nintendo’s ‘core’ consumers, are not precisely subdued by the desire of getting this right now… So we are again waiting the next big release to hope it increases Wii U’s install base :P

    • Judgephoenix

      I wish they would stop focusing on a specific group. Why can’t they just make a new game with none of the Nes characters. Only reason I even have a 3DS is due to the exclusive games they have like MH and Atlus games.

      • Suicunesol

        There’s a contradictory statement if I ever saw one. New games with no NES characters do appeal to a specific group–the group that is tired of NES characters. Your group.

        Games are always developed with a target audience in mind.

      • CozyAndWarm

        Did you buy Wonderful 101?

    • ronin4life

      There is no “Magic Bullet”, no game, nor a series that will save this all on its own.

      There is and has not been such a dilapidated focus on one market over the other either. No more so than ONE or PS4 anyway. And no number of special faults against them either.

      People have been citing “Reasons” as to why WiiU has been failing and “solutions” to this since the E3 IT WAS ANNOUNCED. And when they prove to be false, they add another vague “Reason” to the list and another “Solution”, as if everyone thinks there is one BIG problem or a multitude of smaller problems that in actuality have no bearing on the situation here…

      • Shippoyasha

        I think the most relevant issue is the mass migration of Japan’s gaming culture going almost entirely handheld and to a point, mobile. That seems to be effecting all consoles in general. I am rooting for PS4 to revitalize Console gaming in Japan but we have yet to see it actually happening.

        Nintendo may be suffering a bit from making Zelda and Mario games way too much one after the next and not cultivating more of their other franchises. And though it isn’t fair to cite it, there is a perception that Nintendo home systems are solely for Nintendo gaming only. It’s hard to say for sure but Nintendo itself, its fanbase, its general reputation among gamers in general and the 3rd parties have a part to play in this.

        • ronin4life

          I don’t know about that Mario thing: They hadn’t farmed out any more at all than their competitors until AFTER things got dicey, where it felt like they just said “SCREW IT: We will get criticized no matter what we do so let’s go for broke”

          (EDIT-ADDED:[In fact, if looked at closely a startling truth emerges behind these franchise criticisms-])MARIO AND ZELDA ARE STRAW-MAN ARGUMENTS. That is all that situation has ever been. During the GC, There wasn’t enough. During Wii, there was “Too much”… it is just the longest lived of the “Reasons” for failure people love to cite so often. Which is funny, because like most of these “Reasons” It has always been a criticism even 1) When it wasn’t true and 2) while Nintendo were highly successful.

  • Kornelious

    It snows in Japan?…….jk lol

  • phayroent

    So, ALL of the snow is gone and won’t be affecting the sales of PS4 this week? Or is that just an excuse attempting to validate sales despite the Wii U’s consistantly low sales itself?

    • ronin4life

      It isn’t an excuse at all. It is a Theory, and is cited only as a potential piece of a larger puzzle whose other pieces are also lined up here.

      • WyattEpp

        It’s not a theory. It’s a hypothesis. ▔▴▔

        • ronin4life



          ..wateveh…
          >.>;;;
          ^ ,^

    • James Enk

      whaaat?

  • Robgoro

    Are first week sales a standard measurement for success? I feel as though people are used to games selling like Call of Duty or GTA, where just about 70+% of their lifetime sales happen in just the first month of their release. Standard games, though, traditionally leak sales over a longer period of time, like Okami on the Wii. This is especially true for games that only have a home on one console. Weather playing a factor is interesting though! You’d think it’d actually get people MORE motivated to buy it!

    • http://www.siliconera.com/ Ishaan

      The problem in this case isn’t necessarily software sales, it’s that the game made no difference whatsoever to Wii U hardware sales, which are just as low as ever.

      • Robgoro

        True, but has Donkey Kong ever been a system seller? I love the Donkey Kong Country franchise, but even I, a devout fan of it, can’t say that I’d pick up a WiiU just to play it. I don’t think it was released with that intention either (but I don’t know a whole lot about sales logistics, sooo…)

  • Lilith

    Also the game is hard and many Japanese don’t like hard games.

    • Eder García

      and still they buy harder games on Sony consoles

    • Laer_HeiSeiRyuu

      Japan likes Monster Hunter

  • ( `Д´)ノ)`ν゜)

    THE HEATWAVE

    IT’S THE HEATWAVE ALL OVER AGAIN

  • Eder García

    it’s just me. there’s more expectation for the PS4 than a WiiU game, Japanese are saving money for those 8GB of GDDR5.

    • ronin4life

      That are being put to good use…
      …Playing ps3 games.

      ^THIS is what bothers me about all the PS4 Hubbub: More expensive with fewer games to play = Success?
      -o-;;

      • leingod

        Overhyped system of the century.

        • DanielGearSolid

          The original Wii will always have that title

          • ronin4life

            Better watch that Hindsight. Wii had lots of exclusives and a then new way to play its games, two things PS4 is severely lacking in comparison. A massive amount of hype makes sense for Wii.
            It also could have been more, had its success been embraced by Gaming instead of tossed aside.

      • DanielGearSolid

        Why are u acting like its any different with any new console launch? Games don’t bake in an oven overnight, they take time to make. I’m willing to bet you millions the Ps4/X1 will have a larger library than the WiiU by this time next year. And Games in a variety of different genres… Not just platformers and racers

        As far as the price goes… You get what you pay for… The wiiU barely beats out the ps3 and 360. I’ll gladly pay more for a console with an actual upside in terms of power and variety.

        • ronin4life

          A larger library due to having veen given a greater chance of success by people like you despite being different in no decively positive way outside of Brand Name affixation. THAT WAS MY POINT.

          And the power thing is and was never a legitamate argument. This gen we have seen fewer genres, genre growth and dumbed down games instead of improved ones in many wayd BECAUSE of the leap of power… Wow, what an excellent usage of potential That was. 9_9

          • DanielGearSolid

            So it’s gamers fault, its developers fault, its the internets fault, but its NEVER nintendos fault, right?

            Nevermind the fact that they released a console with specs a generation behind… Meaning developers on newer consoles either have to dumb down their games(even tho most ppl wont buy the Wiiu version) or make games specifically for Wii U (And ppl probably wont buy thosee either). They put developers in a tight spot.

            As far potential goes, just because triple AAA titles were lacking variety, does not mean the majority of games were… My current ps3 library consists of one first person shooter, A ton of Rpgs, sports games, platformers, third person shooters, open world action and superhero games, a couple of fighters, a racer, seriously…. The list goes on… Games ranging from E to M ratings. Thats variety!

          • ronin4life

            You are doing it again: making the same assumptions people have been making well before Even Wii launched(GC even actually): The same line of thinking EVERYONE has been using.

            NEWS FLASH: Making a piece of crap system didn’t stop PS2 being the most successful against 2 other systems. Making the Wii similarly didn’t cause devs to focus on it instead of 360. And the only difference between attitudes and arguments are the names being supported by them, as you have just shown yourself.

          • DanielGearSolid

            What assumptions are you referring too please elaborate… Everytime I make a point you change the argument…

            The PS2 was NOT a crap system at the time of its release. In fact it was the catalyst for the DVD format. It may have been weaker than the gc and xb but they released well after the Ps2 built up solid momentum

            The Wii on the other releases a yr after the 360 and was considerably weaker. That and the WiiU are the only two consoles that debuted with technology that was already behind the times

            You keep saying this argument is based on brand loyalty when in fact its based on concrete results. You think just because I have a clear enough mind to admit Nintendo screwed up that I hate nintendo as a company. Honestly the only person blinded by brand loyalty is you. This is mainly Nintendos fault, admit it already

          • ronin4life

            9_9
            Hindsight is 20/20. THAT is what I mean. It seems obvious NOW that Nintendo “screwed up”… yet these issues were not issues at all, but labels that they have been marked with for at least a decade.

            But when they can be seen as true, we also find that they have applied to Sony and MS systems over the years in equal proportion. And yet, you find a difference in market reaction:
            PS2 Sells well and gets all the games, despite a massive power difference(HIDDEN by the forced PS2 focus on MP games. GC and Xbox were much stronger by quite a bit). Wii is trashed as a baby system from day one and criticized for being what PS2 itself was. Dev support is lopsided, and excuses made for disinterest that make sense in hindsight only.

            PS3 comes out the gate a miserable failure(WiiU has sold better than PS3 did in what could be argued is a more competitive market). PS3 is supported by the industry for YEARS with false praise and unrealistic hope(Yearly “Year of Sony articles everywhere. I am not joking about this) that would be considered by this same industry ridiculous now with WiiU. Dev support is also lopsided, and excuses made for this disinterest that make sense in Hindsight only.

            If this is a repeating pattern of mistakes and solutions that Nintendo has fallen into… why has the same pattern not affected others the same way? If they screwed up and are paying for it, how are these same “Mistakes” suddenly changed to “Genius Decisions” when made by others? ASSUMPTIONS that only make sense WHEN THEY HAVE BEEN MADE TO: Hindsight will always be 20/20 in self-fulfilled prophecy.

            Here is an anecdotal piece of “Proof” of this prevailing ideal: Two handhelds are announced. A certain publication makes the argument that the Nintendo system will fail against its opponent, due to being weaker and comparatively seeming more costly at this point in time. The industry at large agrees, and starts with the mud-slinging. You see this everywhere, to the point these Nintendo systems have been garnished in mud and start off relatively slowly. Thankfully, this attitude doesn’t seem to be able to break, and who knows quite why; and the system recovers and flourishes.

            … can you tell me what systems I am talking about? Hopefully you didn’t say 3ds and Vita… Because you would be wrong. PSP and DS. The publication is EGM, citing all the reasons PSP will triumph that will later be trumpeted by gamers as reasons Vita will do the same. In fact, Nintendo has faced this issue since Gameboy against countless handhelds, JUST as their console business has, The difference only being 1) Nintendo’s completely uncontested dominance[Rather than the close rivalries of Sega and later Sony] and 2)the absence specifically of Sony until PSP. These factors set up a culture of dominance that mud-slinging alone hasn’t been able to undo, so you have a dominant market whose rules seem to work differently.

            And yet, Hindsight is 20/20 here too, isn’t it? Or it should have been. And yet, the pattern is repeated for Vita and 3ds and followed religiously until just recently, the recent past conveniently ignored in order to make the same argument all over again.

          • DanielGearSolid

            Hindsight is 20/20 yet nintendo. Too bad nintendo ignored hindsight.

            The Wii was selling like hotcakes, 3rd party games were suffering, but Nintendo didn’t care cause the console itself was profitable. So they tried it again with the WiiU, third party was their lowest priority. But this time the second screen controller didnt have the mass appeal that the motion controls had. So NOW they realize “oh Sh** we do need 3rd party support”

            The Ps3 and Vita got just as much hate as the Wiiu. The 3ds got hate to, it was widely overpriced, they fixed that. They can’t magically fix the weak hardware inside the Wiiu

            The only reason the ps3 was getting support was because porting games over from 360 didnt require removing features, downgraded graphics, or completely different builds of a game like the Wii did. And the ROI on the ps3 was WAAAYYY higher than the Wii

          • ronin4life

            EVERYTHING you just said is factually incorrect dude.

            Software sales were some of the best on Wii, and 3rd parties found good success. AND with cheap dev costs, ROI would be high. 3rd parties had already left Nintendo during GC: Nintendo did NOTHING to drive them away, least of all had the Wii anything to do with that.

            3DS got hate until A year after launch. Vita hate didn’t start until 7 months after and onward, PS3 1 year at most.(Before the “Is this the Year of PS3″ stories started making their yearly runs)

            PS3 WAS THE HARDEST TO DEVELOP FOR because of the cell. MASSIVE COMPROMISES had to be made to frame rate and resolution, and it was still expensive to do. And sales were piss all compared to 360 for YEARS, and in many cases still are.

            FURTHER, Several devs and publishers died out entirely due to the rising costs of the gen, and with the Cell being paticularly difficult and expensive it must have played a role there: ROI was so bad, companies had to SHUT DOWN. Yet the companies that made Wii games, Like EA, Activision and UBI, did quite well through this turbulent time.(Look at High Voltage, a prominent Wii dev as well: They survived and IIRC are making the Borderlands Vita Port now)

            *ADDED in comparison, Crytek had Crysis up and running on WiiU in 2~3 weeks: Something that took a lot of time and money for PS3. That WiiU is difficult to port to is largely a myth.

            All you are doing now is making an example of yourself to my argument: The only difference between WiiU and PS4 that has had any affect is the Name behind the two of them: One is widely supported by the media and industry and the other is trashed. The fact your information (Regardless of your intent) is so one-sided AND wrong shows that perfectly: You can only say what you have been told by others.

          • DanielGearSolid

            U tell me I’m factually wrong and follow up with assumptions… Smh

            I said it was easier for devs to PORT from 360 to Ps3. Than 360 to Wii, am I wrong?

            So nintendo didn’t target younger children and a more family friendly demographic? Go look at every Wii advertisement and get back to me.
            Almost every game rated T and up struggled on the Wii. Third party motion gimmick games might have sold well but most developers don’t make games like that. That drives developers away

            You’re whole cell processor argument is flawed, 1) because you have no concrete evidence that ps3 development shut down any studios let alone the majority of them 2) games like Monster Hunter, dragon quest etc. Never released on ps3, because when devs couldn’t afford to work on PS3, they didnt… Not many devs took the initial risk in the first place to have their studios shut down

            Your crysis example also useless… The WiiU is comprised of old tech, why wouldn’t it be easier for crysis to get it up and running?

            The PS4 specs vs WiiU specs aren’t a difference? The fact that big name next gen games recently announced arent coming to WiiU isnt a difference?

            How is information incorrect you have not proven it false…

            You have no evidence that the ps3 got more “Year of the ps3 articles” than “ps3 is doomed articles” but just because you say it its true?

            Same goes with any console that got hated on. How exactly are you gauging their hate levels? Its impossible

          • ronin4life

            And here you go, what EVERYONE with these fallacious arguments does: walk in circles.
            That Wii had the largest install base and cheapest dev costs… LOGICALLY this should have resulted in more games, ports or otherwise. And the ones that made it there, like EA’s sports games and CoD did well for themselves. So, why not? The demographics argument YOU posted: That is the BASIS of my point. Sony Diehardedly pursued the 18-35 male demo, and that is what the majority of the Media and dev studios are made out of. SO OF COURSE they will focus attention on “Specific” areas over others: Namely, Sony.

            And really, look at Nintendo’s history: How can you blame Wii for their “Kid Focus”, exactly? That has always been a Nintendo demo, along with the niche “Core” market. Sony and Co. wanted more than that, and targeted the Adult non-gamer male- resulting in the PS1 era boom and a shift in dev priorities. Nintendo, and if they made any mistake it was this, didn’t go after this demo aggressively enough, and Sony lynched them.

            …and then proceeded to brainwash them. Or rather, the demographic brainwashed themselves; a common behavior in the demo. These same people are EVERYWHERE in the industry, affecting it in all kinds of ways for the past decade plus: From Media Outlets to publishing houses. And what they say goes.

            You said something about “Sony doom” stories as a counterpoint to the “YoPS3″ examples, yet you fail to remember the respective reactions and attention given to these two points. I was there: Hate stories were covered up, and belittled to oblivion. Across the net, if you have something bad to say about Sony, you get slammed. Hell, there is even a CULT OF SONY FANS That goes around doing just that, and around here we had a troll hack the downvote system to attack Anti-Sony commenting. It doesn’t matter what proportion they came in, but what side was more clearly heard.

            And that works both ways: That WiiU is “impossible to develop for, is as powerful as Wii and has no games in development” are common misconceptions- That Nintendo is hard on Indies is a flat-out lie. Game Informer recently made a story about friend codes being a nuisance on WiiU, despite the System having none. There was never any bricking of WiiU’s caused by a glitch, but a single over-blown user error. Many sites group DS/3DS and Wii/WiiU together but not any other console family. And few even notice how wrong these things are, despite being prominent in major websites and publications for all to see… how is it so few have noticed?

            You say my processor argument is flawed, then go on to mention Japanese companies… that did EXACTLY WHAT I SAID the surviving companies of the era did: MAKE WII GAMES. The western market did this far less, and those companies quickly died. Monster Hunter was even meant to be a PS3 game, But Capcom went with Wii knowing what a sink-hole PS3 would be for them. SE has constantly blamed console gaming for their failures, yet did very well throughout the era with Nintendo(and later Mobile) Of these devs, you had those still making Nintendo Games(You also have more genres being made by these companies, as they are targeting more than just the “CoD” crowd game companies think best represents the 18-35 YO Male) at least in small amounts and those that have ditched them entirely… which, actually is just EA. And what was EA doing during the Wii era? Uh… trying to deny how well there Wii market was for them… Huh.

            Games were made for PS3 in an attempt to target that 18-35 male demo, and companies were willing to lose money to pursue it blindly; developing DRM and DLC to stop the bleeding, degenerating their games to fit that “CoD” paradigm they believed so much in and inflating advertisement to gain attention from this limited pool that eclipses all else in their priorities list. And the media, being composed of their target, unwittingly follows and obeys. Of course, they could have just built up that demo on Wii instead… but the propaganda machine was too strong by then. Wii was “Collecting dust”, “Only for Casuals” and “Had no ‘Core’ Games”: All of which were statistically and factually untrue.

            But like I said. The truth IS out there: Your comment was nothing but fallacy, and now you are trying to suck me into a loop. If you won’t believe these things, I can’t help you. Which has been gamings greatest problem these last 10 years.

          • M’iau M’iaut

            Daniel, Ronin. Now we are just going around and around. Please move on.

          • ronin4life

            Ok. We’re good.
            OAOb

          • DanielGearSolid

            You’re right im not gonna continue going in circles…

            Here are the facts… the WiiU is struggling.

            Here is my opinion, its mainly Nintendos fault.

            It will never be anyones but Nintendos responsibility to make their consoles a success. And they are failing to do so

  • DividedSeraph

    That’s not going to make a difference. If it doesn’t do good on launch, it’s not going to get better.

    I’m sure it’s a great game, but the Wii U needs more than first party software, and the thirds aren’t interested.

    • Laer_HeiSeiRyuu

      Mario Kart Wii Sold 1 million units last year. Mind you this is the game that’s sold 35.26 million copies in 7 years

      NIntendo’s games dont sell the majority of their copies first week.
      Or even in the first three months.

      Smash Brothers and Mario Kart and even Pikmin 1 2 and 3 are examples of this

    • leingod

      I actually don’t care about third party software, unless it’s exclusive, like Bayonetta 2. I got a Wii U for the first parties, but I’m not really that interested in Donkey Kong… DKC Returns was too recent IMO. I would’ve prefered if Nintendo had worked on a new Star Fox or Metroid game instead.

      That being said, I’m totally counting the days to Kart and Smash!

  • Earthjolly

    Nobody wants donkey kong, as simple as that

    • Mrgrgr and Unacceptable World

      I want it though.T_T

  • CirnoLakes

    There really isn’t a game that’s doing well for the Wii U, sadly.

    Even Nintendo’s most popular franchises like Mario Bros. are having a difficult time having successful sales on the Wii U.

    It’s sad, but I’m starting to worry that no amount of popular software would make the Wii U successful.

  • psfam

    I don’t own a WiiU, but thought this looked like it could be fun, definitely surprised at those numbers though.

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