A Victory For J-Stars Victory Vs. In Japan

By Ishaan . April 1, 2014 . 1:01pm

Last week, Namco Bandai released J-Stars Victory Vs. for the PlayStation 3 and PlayStation Vita in Japan. The game sold 118,240 copies on the PS3 and another 97,821 copies on the Vita.

 

Japanese sales tracker Media Create reports that the PS3 version of the game sold through 86.55% of its shipment, while the Vita version sold through 89.25% of its shipment. For a multiplatform release, the Vita version did well, Media Create say.

 

Additionally, further growth can be expected as well, Media Create feel. Given the sales of Jump Ultimate Stars on Nintendo DS, which went on to sell around 745,000 copies in total, J-Stars can be expected to increase its sales as well, particularly on Vita.

 

J-Stars Victory Vs. has not been announced for a western release yet.


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  • Freud_Hater

    Well, it does look pretty great. Wish we’d get a part of the fun over here in NA :/

    • Junaid Ansari

      Who knows it might just come. There are a TON of licencing issues and stuff they have to deal with first, unless NIS publishes it in N.A just like they published Bleach Soul Ignition. Then there might just be a chance. It could also be possible for it to come to EU in English as a download only with English Subs and no ENG Voice. I would buy it then.

      • GH56734

        Namco Bandai themselves, of all people, have licensing problems when localizing stuff even for Asia.
        The second Keroro Gunso Klonoa-clone for the Nintendo DS (check it out, and the RPG) was only localized in Korean after they removed every single voiced sound effect from the game.
        Or they could do like Konami when they released Sexy Parodius fully localized to English in Asia (aware that people will import it, the warning was absent even), just patch in a localization for importers and heavily promote the game as partnerships with US retailers (like Nintendo did with JSS and Ouendan)

      • Renaldi Saputra

        0 chance, a bunch of trademarks, about 20-30 trademarks if I count’em all, and all are from anime/manga even shueisha series

        • Kornelious

          Don’t you have ANYTHING positive to say?

          • Renaldi Saputra

            the positive is, you can import it, because it’s not 3DS

          • Byron Kerrison II

            Lol.

            You can import it because… 3DS.

        • Haganeren

          In fact, there IS some slim chance. Editor in Europe and America will want their share of the cake but fundamentally they wouldn’t be against that kind of game at all !

          So, it would sure need a lot of discussion because of the 20-30 trademarks but if the games sells a lot I can see some tiny hope for it to comes here…

          It’s no 0 chance, it’s 0.000001% chance i would said.

          • Renaldi Saputra

            ah, true

          • decus

            I’d prefer a japanese release with english text or something tricky like that over anybody localising it for real, since we’d 100% lose all of the voices due to voice actor silliness, unless somebody thought the game would do well enough to pay out to all of the different people necessary in japan. Games like this are hard even in japan since most voice actor unions or companies try to ensure an entire product is done entirely by their own people and expect more pay if that is not the case, which it wasn’t for a game like this.

            It’d still be an okay game if localised, but for a fighting game the voices and sound in general is really important and a lot of work went into making it all work originally. Don’t see re-recorded voices ever being done with the same amount of care, from a gameplay perspective. And what I said about unions or companies being less willing to only take a portion of a product still holds true in english, so it’s just not feasible from a ‘will it profit’ perspective unless fans would accept none or few of the voices being the ones used in the original english dubs.

          • Haganeren

            I think almost every body here would have preferred just having English text on this Japanese version but… It’s already out, nothing we can do about that !

            Also, I’m not THAT interested by voice acting in this game… So even without voice acting, i would not become too mad (those actors are really expensive i have heard…) I think i would have even preferred some text with speech balloons instead but… Oh well, too late i suppose.

  • mojack411

    Just like Jump Ultimate All Stars, the chances of this being localized are pretty slim. The rights to the characters outside of Japan are too spread out to feasibly obtain permission from. But hey, if Tatsunoko vs. Capcom can get localized, maybe there’s hope yet.

  • Kamakuma

    Now if only we knew how many were imports… <>

  • http://geekorner.wordpress.com/ Geekorner

    Sheesh, that’s a lot of sales.

  • Kayseur

    That’s neat. Numbers themselves were good but it looks like it has met their expectations. I must say the game is pretty nice anyway, and while there’s no crossplay the Vita version is really well-ported gameplay wise (the touch controls flow perfectly with the action and there’s no framerate issue).

  • AlteisenX

    From what I saw, it wasn’t really that good… I mean it had tons of fan service, but it was basically Dragon Ball Z Battle of Z just with slow running speed (On ground)

    • Kayseur

      Thought so as well when I *watched* the game. But when I commented something similar on another forum, someone told me that it actually was “totally different and way better”.

      Once I got my hands on the game, I saw he was right. I really disliked BoZ, but I have lots of fun with J-Stars. Running does feel a bit slow, but apart from that, it’s good. I haven’t played BoZ for long but J-Stars’ feel more polished. Each character have like 3 specials, plus one grab and one guardbreak, two attacks button with automatic combos but that you can mix, and if you dodge well / combine everything, it feels faster. (Plus you can combo with the support as well, some characters have —in battle— transformation, stuff like that.)

      There sure are a number of aspects they could’ve made differently or that annoy me (the restablishing invicibility frame is way too long imo for instance, or the unbalanced characters) but it’s worth giving it a try.

      • 하세요

        Not every character has a grab from my experience. A good number do, but not all. A more accurate description would be a R1 + Square and R1 + Triangle (guard crush or grab, depending on character).

        • Kayseur

          Yes, that’s what I was refering to. It’s true that it’s not really a grab for everyone, sometimes it differs. But it is most of the time I think, so that was easier to call it that way, albeit it’s effectively just two other “special moves that often go through the guard”.

    • OHMEGAGORMARU

      Then you must not have played the game then. Seeing, it is completely different from playing my friend ^_^

  • Luke

    Please… NA needs this game…

  • lunier

    Too bad the balance in this game is laughable :(
    and not a fun unbalanced mess like fist of the north star…

  • Xekyo

    Real eyes, realize, rea-localize.

    • Renaldi Saputra

      sorry bro, a bunch of licensing issue

      • http://www.youtube.com/user/Bobobranden Asura Drago

        LOL unfortunately yes. In japan when crossovers like this happen (anime or not) licensing is much easier compared to western media.
        In this case several companies own the different manga series, Funimation, Viz, Sentai Filmworks, Aniplex and AnimeWorks. Or is there another I forgot? Regardless you get the idea. America can we selfish when it comes to licensing certain media. So it would be a miracle if it were to be released in english.

  • 하세요

    I feel the last part saying “yet” wasn’t needed as it’s pretty obvious this isn’t. Hell, the boot menu has two full pages of copyright material that cannot be skipped, lol. I’m having fun with it, but Online Ranked is a joke. I can count on my hands the amount of times I HAVEN’T run into Vegeta/Vegeta/Vegeta. I stick to playing with friends.

    It’s a fun game when you aren’t playing against Vegeta or Yusuke spammers. If you want a fun game to play with friends, get it.
    If you want a game to have more serious battles online, then you can skip this unless you join the projectile spam club. Your O button will hate you, btw.

    • DivinePhoenix69

      If anything Saiki is more of a problem than Vegeta or any other character. If you can get past Vegeta’s zoning and stay on him he’s pretty free, though three Vegetas might be a problem lol. Yusuke is annoying but he is still very manageble.

      But Saiki’s rocks is easily the most brain dead move in the game, He pretty much shuts down a good portion of the roster’s options when he has them up. If you use a character that specializes in melee attacks against him(especially a smart Saiki player), you have no chance of winning.

      • 하세요

        “If” you can get past his zoning. Even then, Vegeta still is strong up close and his auto-combo ends in the ki blast spam, not to mention it homes in on your position.

        I agree Saiki is an issue, too. But of course, Vegeta blows that up. Game was going so smooth until those were figured out. Bobobo is dumb too (I call him Ice Climbers without being able to kill the partner, fucking Don), but at least he has to confirm a hit on you first.

        Then to top it all off, it generally lags when you face JP players, so getting around all that nonsense with input lag is just stressful. I don’t know if it’s the distance or Japan’s net is ass (I do fine with MH4, no lag EVER) or just PSN being PSN, but with friends I have zero lag.

        I really hope they consider patching these things as it really ruins the online experience. If not, whatever. This isn’t a game I can take too seriously. It’s really fun though.

      • Bobby Jennings

        I agree. Saiki’s the worse in the game by far. Vegeta isn’t too crazy honestly, only as assist.

    • ThomasTruong

      [Insert Vegeta meme and joke response here]

  • hazelnut1112

    Not far from release Vegeta has already brokedn the game. Though I love using Seiya and Bobobo.

  • NeptuniasBeard

    You’re not fooling me Siliconera!

  • nonscpo

    Is it too optimistic to look at these number and think their is a solid chance for localization?

    • Slayven19

      I could sell 3 million copies in japan and that still wouldn’t mean the game would come over to the west.

    • subsamuel01

      There’s always a chance, it just really slim. I’m waiting for an official confirmation that there is no chance that this game won’t come out of Japan. If they think its profitable to put effort into localizing it then there’s no reason why they wouldn’t.

      • Renaldi Saputra

        not slim anymore, but 0 chance
        just count how many trademarks they have to license

    • 하세요

      Monster Hunter 4 sold millions and other regions STILL have to wait for 4G/U. It’s not always about sales.

      • Renaldi Saputra

        yes, and more, a bunch of trademarks they had to license, Bamco will be very lazy to do it

    • http://www.scicast.com.br/ Ronaldo Gogoni

      Zero chances. The copyrights are shared between a great number of publishers. To license all of them would be a picture of hell.

      • Renaldi Saputra

        and bamco isn’t the one who willingly take a risk of a questionable sales of the game

  • niko

    There’s no chance of this coming over, it’s not really fair to act like it’s possible. It’s possible in a “anything is possible” kind of sense. It’s too much of an undertaking, there’s a bunch of licenses not in the US (which would need to be negotiated) and a bunch of licenses owned by US companies (for use in the US) but were already negotiated in Japan, etc. And it’s not small, obscure or cheap licenses which would be happy just to get some money, these are longstanding licenses.

    Not happening. BTW, why would it need to? It’s import friendly.

  • [S]unjay

    I hope that it gets localized due to good sales.

    • British_Otaku

      Not how it works, Jump Superstars and Ultimate Stars sold more and were on the DS in the system’s heyday but it would have been too much trouble to localise a game which doesn’t even step into anime rights, voice over rights and so on… Just manga.

    • Renaldi Saputra

      no hope dude, a bunch of licensing issue won’t help, even though high petition numbers

  • Lifestreamer

    This game needs more sales not for localization, but for a sequel, with more new series represented.

    I’m hoping for a patch for the ridiculously op characters Saiki and Vegeta, freaking Big Bang attack…

    • Kayseur

      Or if they want to add more (free) characters as DLCs thanks to the good sales, I’m fine with that. But I still agree with the sequel idea.

    • British_Otaku

      It vastly outsold most anime games from Namco Bandai on the first week, so even if costs were higher due to them negotiating rights, we will see a sequel if they feel like making one.

      Ganbarion weren’t assigned to develop another Jump Stars game despite really good sales, so perhaps we just won’t end up seeing a sequel for untold reasons like waiting for another anniversary.

      • Lifestreamer

        The amount of money involved in this game is absolutely no joke, 200 k is nice and all, but 350 k + should seal the deal for a sequel imo, I’m somewhat sure that Bamco is not making this a series, but a sequel seems viable for me.

        Also JUS came right after JSS, only time will tell.

  • Byron Kerrison II

    I played one ranked match vs. Killua with Vegeta support.

    …Never again.

    • 하세요

      There like, three types you’ll run into online.

      1) Projectiles. Vegeta/Yusuke with an assist that stops you or just knocks you away if you get too close to ensure distance.
      2) Zap/Stunners + Vegeta Assist – ridiculous damage and there ain’t shit you can do about it
      3) Medaka.

      Runner up – Gon, spamming his earth bending technique.

      • Byron Kerrison II

        Good God. I only played one ranked match in having this game for a few days.

        I knew it would end up like this. I had always though it would have been that baby looking thing or that chibi-superhero.

  • Gattai

    Damn I thought this news was gonna be about a new update to the game or something but oh well :/ me and my wishful thinking.

  • Oliver Teigaga

    wonder what digital sales were on the PS Vita

    • 永次

      Around 5k, more or less.

  • Renaldi Saputra

    J-Stars had sold really well on PS Vita, means now PS Vita isn’t something to be underestimated about

    • Schiller

      In Japan, yes. It’s for some reason still selling poorly in NA and just okayish in Europe…

    • http://www.siliconera.com/ Ishaan

      There’s plenty of concern remaining. Thus far, the only games we’ve seen sell on Vita are hunting games, otaku games and anime titles. Vita can’t sustain itself on those alone. It’s a long road ahead. Look how successful 3DS has been, and the challenges it faces now.

      • Renaldi Saputra

        PS Vita lacks of CERO A games

        • http://www.siliconera.com/ Ishaan

          It isn’t a question of CERO A, but rather a question of mass appeal in general. Yes, there’s a large audience for CERO A games, but there’s a lot you can do with CERO B as well. Just that no one’s doing it, since the only proven Vita markets are anime/otaku and hunting games.

          • Renaldi Saputra

            that’s what I mean
            CERO B games are mostly otaku games with mild objectionable contents
            CERO A games are rather wide in aspect of audiences

  • DanielGearSolid

    Import Friendly?

    • 하세요

      Absolutely, except the online against JP players. Prepare for some lag.

      Navigation-wise, there are hella guides on the net. A few hours and you’ll memorize menus fairly quickly.

  • Kornelious

    This game looks to good to not be localized. If it was a more niche game I would understand, but Jump is pretty popular in the west. I really hope they figure out some way to localize it.

  • crossover fan 77

    plz locliazation

  • Somebodyissilent

    J-Stars Victory Vs. has not been announced for a western release yet.
    Are you saying there is a chance for this to happen?

    • Renaldi Saputra

      sadly no, due to extreme number of licensing issue

      • Somebodyissilent

        Got my hopes up for nothing.

  • The Watcher

    They will save a lot of money if they do end up bringing it to the west, just leave the VAs in japanese and just translate text. a game like this i don’t really mind anyways. After Project X Zone coming here almost anything is possible.

    • Renaldi Saputra

      note that PXJ’s characters were from games, not from animanga series
      licensing from animanga series is much expensive

  • Virevolte

    Got mine yesterday. I don’t understand much but it’s still fun to play around with Toriko, Gon or Kenshin. ^^

  • RPGamer79

    And will not

  • Yan Zhao

    I would imagine it sells well, it has some of the most iconic anime characters all packed into one game.

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