Post 21858

At One Point Was There Really A Disaster: Day Of Crisis Sequel On The Table?

By Spencer . November 11, 2008 . 3:45pm

Sales wise Disaster: Day of Crisis isn’t looking hot, but things weren’t always this way. During Disaster: Day of Crisis’ long development cycle Monolith Soft or maybe Nintendo considered a cliffhanger ending to lead up to the next installment of a possible Disaster series. Like a DVD extra an “alterative ending” unlocks after you beat […]

Post 21093

If Nintendo Of America Really Is Analyzing European Sales To Evaluate Disaster: Day of Crisis…

By Spencer . November 5, 2008 . 1:55pm

We don’t often talk about sales number on Siliconera because a “good” game doesn’t necessarily yield “good” sales, but in this case I’m going to break the rule. Nintendo of America president Reggie Fils-Amie is reportedly waiting to see how Disaster: Day of Crisis does in Europe before making a decision to publish the game […]

Post 20549

Pikmin, Mario Tennis Wii-makes Coming To North America. Disaster: Day Of Crisis Nowhere To Be Found

By Spencer . October 31, 2008 . 1:54am

Nintendo posted a skeleton plan for 2009 and under the North America column the Play on Wii remake of Pikmin is there. Yeah! We don’t have a firm release date, but North America will get the Wii-make sometime in the future. Japan is scheduled to get the budget priced Pikmin port on December 25.   […]

Post 20259

Disaster: Day Of Bears Vs. Teddy Bears

By Spencer . October 27, 2008 . 7:35pm

Disaster: Day of Crisis is chock full only in Hollywood moments. A fight against a grizzly bear is one of them. Ray could use a gun to “take down” the enraged animal, but teddy bears are also a viable weapon. One of the unlockable weapons in Disaster: Day of Crisis is a variety of items […]

Post 17946

One Hell Of A Day With Disaster: Day Of Crisis

By Spencer . September 25, 2008 . 11:45am

At its core Disaster: Day of Crisis is a light gun game. The hodgepodge mix of driving events, a terrorist shooting gallery, waggle rescues, and light platforming are glued together by off-rails walking. When you encounter STORM units Disaster: Day Of Crisis switches into a light gun mode where you point, shoot, and kill with […]

Post 16746

How to survive Disaster: Day of Crisis

By Spencer . September 12, 2008 . 2:17am

The official Japanese site confirmed what plenty of people, including me, imagined. Disaster: Day of Crisis’ combat segments feel like a light gun game with a cover system. To fire your gun you point with the remote and pull the trigger with the B button. Don’t break out the Wii Zapper yet. While Disaster: Day […]

Post 16588

Nintendo seems proud of Disaster’s English voice actors

By Spencer . September 10, 2008 . 6:16am

At last we’re seeing Disaster: Day of Crisis in motion. The sporadic media blast isn’t a moment too soon since the game is, like, coming out on September 25 without much warning in Japan. This video is a compilation of the TV commercials currently on Japan’s Nintendo Channel. I’m still not even sure what kind […]

Post 16115

Disaster: Day of Crisis survives, coming to Europe first

By Spencer . September 2, 2008 . 1:12pm

Disaster: Day of Crisis is suddenly finished. Japan was supposed to get the game in July before it was abruptly delayed so Monolith Soft could work on it. Apparently, the work didn’t take too long since Nintendo of Europe plans to release it on October 24. Nintendo of America and Nintendo of Japan have yet […]

Post 3286

Gameplay shots of Forever Blue and Disaster: Day of Crisis

By Spencer . February 22, 2007 . 12:06pm

When Nintendo showcased a reel of Wii games, Disaster: Day of Crisis stood out. The thirty second clip has a giant tidal wave crashing down on a city, an erupting volcano and concept art of the unnamed hero. It was different from the cheery Nintendo characters in Mario Party and the concept was solid even […]

Post 2632

Monolith Soft now hiring

By Spencer . January 3, 2007 . 9:55am

The team behind Baten Kaitos and the Xenosaga series is opening the gates to hire a bunch of new team members. New positions opened for production assistant, programmer, planner, 3D CG designer, 2D designer, effect designer, motion designer, motion capturing engineer, and production manager. They also have new corporate support jobs up such as business […]

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