Post 350303

Nintendo Aren’t Done With Super Mario Galaxy Yet

By Ishaan . November 16, 2013 . 9:30am

“I should point out that this doesn’t mean we’ll never make another Super Mario Galaxy game,” says Nintendo’s Shigeru Miyamoto, while discussing Super Mario 3D World.

Post 273422

Super Mario 3D Land Outpacing Super Mario Galaxy’s First-Year Sales

By Ishaan . February 2, 2013 . 2:00pm

Super Mario 3D Land is outpacing Super Mario Galaxy in its first year, according to sales figures provided in Nintendo’s latest earnings report.

Post 150376

Super Mario Galaxy And Punch-Out!! Are Now Budget Games In North America

By Ishaan . August 16, 2011 . 8:30am

Nintendo of America have added four more games to their Nintendo Selects budget line, including Punch-Out!! and Super Mario Galaxy.

Post 73488

Yoshi Originally Intended For First Super Mario Galaxy

By Ishaan . June 9, 2010 . 7:01pm

EAD Tokyo explain why Yoshi was cut from the original Mario Galaxy and how his presence contributed to Galaxy 2′s development.

Post 69913

Why Do Japanese Gamers Not Take To 3D Mario?

By Ishaan . May 9, 2010 . 12:47pm

Satoru Iwata believes that the Japanese audience tends to be overwhelmed by the free-form exploration in 3D Mario worlds.

Post 9775

Carry Super Mario Galaxy sounds in your pocket

By Spencer . February 1, 2008 . 3:32pm

Super Mario Galaxy recycles many sound effects from other Mario games. However, Nintendo added new chimes like hearing a star piece fall to the ground. New sounds means new sound drops! In May, Japan gets a series of eight keychain sized toys with chimes straight from Super Mario Galaxy. While these are sold individually as […]

Post 9416

Super Mario Galaxy: Best Mario Story Ever

By Geoffrey . November 18, 2007 . 10:10am

  If you're looking to play through complex stories, you probably stopped playing Mario games a long time ago.  Mario RPGs notwithstanding, platformer Mario games tend to stick very closely to the tried-and-true "save the princess" formula, which probably turns off story-craving gamers.  However, if you're looking to dig into a thematically intricate game this […]

Post 8359

Club Nintendo gives platinum members a Super Famicom Classic Controller

By Spencer . November 16, 2007 . 1:33am

If you put 400 Club Nintendo points in your account between October 1, 2006 and September 30, 2007 you’re part of the Platinum member club and entitled to a special gift. This year you can choose to receive a Wii compatible Super Famicom Classic Controller or the two disc Super Mario Galaxy soundtrack. Personally, I […]

Post 8226

Super Mario Galaxy’s super launch party

By Spencer . November 9, 2007 . 9:44am

If you’re around New York City you might want to swing by Rockefeller Plaza this Sunday (Nov. 11). Nintendo is throwing a party to celebrate the release of Super Mario Galaxy! The game will be sold at midnight and just in case you don’t have a Wii they will have some consoles on hand. But […]

Post 8194

How I saved Luigi in Super Mario Galaxy

By Spencer . November 7, 2007 . 8:43pm

In a cruel twist of fate Mario’s ghostbusting brother, Luigi, is stuck in a haunted house in Super Mario Galaxy. I guess Luigi must have left his Poltergust 3000 at home. You can spot Luigi outside the Boo filled mansion, but he is behind bars. The only way to rescue Luigi and add an extra […]

Post 8131

Densha de Super Mario Galaxy

By Spencer . November 5, 2007 . 12:30pm

5-something-AM while riding the Yamanote line home (the main train line that circles Tokyo) I spotted the left screen switch into a Super Mario Galaxy commercial. I fumbled to grab my phone and snapped a horrible picture since it was stuck in “wallpaper” size mode. Blurry picture yes, but the message is clear: Nintendo is […]

Post 8095

Tackling Super Mario Galaxy’s two player mode and beating Bowser

By Spencer . November 3, 2007 . 11:45am

The co-op mode might have been a last minute addition in Super Mario Galaxy, but it’s a good one. Your buddy doesn’t get to control Mario or even another character on the screen. In Super Mario Galaxy the second player is reduced to a glowing star icon that helps Mario collect the star chips on […]

Post 8091

Entering Super Mario’s Galaxy

By Spencer . November 2, 2007 . 6:20pm

Super Mario Galaxy begins with Mario casually hanging out at a comet celebration. All of the mushrooms are out for the centennial event and Princess Peach is looking on the balcony of her castle. Things are peaceful until Bowser appears with a fleet of airships! He calls forth a giant UFO and the Princess is […]

Post 8035

Remember kids, be safe when you play Super Mario Galaxy

By Spencer . November 1, 2007 . 5:50am

Strange, but true fact. For Super Mario Galaxy Nintendo updated the safety first start up screen. The remote drawing has been changed to a Wii remote placed snugly in one of the silicone jackets! Like the reminder to wear the wrist strap, Nintendo wants to make sure the remote doesn’t fly out of your hands […]

Post 8028

Akihabara Adventure: Obtaining Super Mario Galaxy

By Spencer . November 1, 2007 . 5:15am

It’s easy to hop into a local haunt to grab Super Mario Galaxy, but this is no ordinary game. Super Mario Galaxy is the biggest Wii release this year. I wanted to see just how excited gamers were about it and there is no better place to find out than the heart of Tokyo’s video […]

Post 7358

Mario’s new tricks in Super Mario Galaxy

By Spencer . October 2, 2007 . 1:06pm

The other news from Nintendo’s camp today is all about Super Mario Galaxy. The Japanese site has tons of gameplay movies to check out in case you were curious about the control scheme. There is pointing, shaking and button pressing. Also Mario rides a manta ray in this. This isn't the first time manta rays […]

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