A Key Addition To DmC Devil May Cry Is Dynamic, Changing Environments

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At E3, Capcom conducted an interview with two of their lead producers overseeing DmC Devil May Cry, being developed in collaboration with Cambridge-based Ninja Theory. Representing Capcom were Alex Jones, senior producer at Capcom USA, and Motohide Eshiro, producer at Capcom Japan.

 

The interview kicked off with a question about the style of combat depicted in the game’s trailer at E3 2011, and what part of getting the trailer to feel like a Devil May Cry game was the hardest. Jones took the question.

 

“I think the air combos and combos in general,” he replied. “Getting that right has been the hardest part of the development cycle, and it’s the part I’m most proud of Ninja Theory for having captured, working obviously closely with CJ [Capcom Japan]. But just getting that look, feel, that responsiveness in place was obviously the hardest part.”

 

Another question pointed out the way the environment around Dante changed in the trailer, and asked whether any information regarding this could  be shared.

 

“Well, one of the things we want to play with is the idea of dynamic, interactive backgrounds and environments,” Jones replied, “so there’s a fictional element that controls when that happens, but basically, the world can shift and shape under Dante’s feet, forcing him to have to react to different situations in the game.”

 

He added: “It is one of the key new adds for this title and one that we’ll be looking to explore in as much depth as possible.”

 

You can watch the full interview embedded above. Capcom promise more information on DmC before the end of the year.


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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.