Akihiro Hino, the CEO of Level-5, has taken to Twitter to explain why the reasons behind an upcoming Inazuma Eleven: Victory Road patch that has adjusted how much EXP players earn after a match. According to Hino, the original EXP gain system was not meant to be in the final release of the game.
In the demo for Inazuma Eleven: Victory Road, the EXP that your team earns in a match would be pooled together, and then that full amount would be distributed to each member. The final build changed this so that members would receive an individual portion. However, an oversight in the release build meant that Ranked Matches were still abiding by the demo’s EXP system, causing each member to receive 20 times the EXP they were supposed to.
This EXP issue makes it very easy to reach the level cap for your characters, making them much more powerful than the AI teams in, for example, Chronicle Mode. Since this level gap could reduce enjoyment, Level-5 changed the Ranked Matches EXP system to what it had originally intended. As a note, online matches will have level sync. Everyone on the team will be Level 50, with Levels 51-99 for offline play.
Fans have reacted negatively to both the Japanese and English versions of the announcement. Many believe Level-5 has more pressing issues to fix. The game still has many bugs. For days, fans have complained about mechanics like the Route Unlock Battles and the scarcity of Bond Stars if you don’t play online. Others have pointed out that Chronicle Mode already has level sync, so it makes no sense to slow down progress.
Inazuma Eleven: Victory Road is readily available on the PS4, PS5, Switch, Switch 2, Xbox Series X, and Windows PC.