Yoshinori Ono Explains Why We Haven’t Heard Much About deep down

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Capcom haven’t shared too much information on their upcoming free-to-play PlayStation 4 action RPG, deep down, but company Corporate Officer and Deputy Head of Consuder Games Development Yoshinori Ono recently spoke with 4Gamer about what’s been going on with its development.

 

In the interview, 4Gamer points out that ever since deep down was first unveiled in 2013, we haven’t heard too much about it as far as new information goes.

 

“It looks like deep down will take just a little longer. It also looks like some people are starting to ask ‘did the development come to a halt?’ but it’s nothing like that,” says Ono with a laugh. “We’re thinking about showing something that looks completely different from what previously shown, although it might be a while from now.”

 

“The ideas we have for the game is much larger now compared to when we first announced it,” he continues. “Rather, the ideas we had before might not have been good enough.”

 

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“When it comes to the service of online games, it’s a long-term challenge, so we must make sure to do the necessary parts correctly at the launch of the service, otherwise it’d be a shame to have an amusing game and not have any players stick around,” explains Ono.

 

Ono concludes, “when looking back at the previous ideas we had for deep down, we felt concerns about it not being able to capture an audience as we would’ve liked, so it was decided to give it more time so that we can further enhance it.”

 

deep down is currently in development for PlayStation 4.


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