A Little Insight Into Little King’s Story’s Development



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Did you know Little King’s Story had a multiplayer feature that had to be scrapped from the final build of the game? It also had a first chapter that never made it into the final build either, and was replaced by a different introduction to the game.


Yoshiro Kimura, Producer and Director, mentioned both lost features in a short post-mortem about Little King’s Story at Gamasutra. Kimura’s team consisted of individuals from three companies: Cing, Town Factory and Marvelous. Here’s a breakdown of the staff members.


Main development staff: 20 people

Modeler: 10 people

Character Artist: 2 people

Composer: 2 people

Sound Effect: 5 people

Musicians: 30 people

Voice Actors: 18 people (mysterious foreign friends)

Storyboard: 1 person

Movie: 12 people

UI Designer: 1 person

Title logo designer: 1 person

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.