A Look At DmC Devil May Cry’s “Son of Sparda” Difficulty

Capcom have shared a lengthy new video of DmC Devil May Cry that shows off the difference between the game’s regular difficulty modes and the “Son of Sparda” difficulty, which features remixed enemy layouts and tougher opponents. The stage used to show off the differences is the one set in the night club. Take a look at the video below:

Recommended Videos

 


Watch live video from Capcom-Unity on TwitchTV

 

DmC Devil May Cry will be released on January 15th, 2013 on the Xbox 360 and PlayStation 3 and January 25th on PC.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article SMT V: Vengeance New DLC Demon Dagda Detailed
SMT V Vengeance New DLC Demon Dagda Detailed
Read Article Persona 3 Reload SEES and Koromaru First Aid Items Coming
Persona 3 Reload SEES and Koromaru First Aid Items Coming
Read Article Best Aventurine Build in Honkai: Star Rail (Light Cones & Relics)
aventurine build honkai star rail
Read Article Best Aventurine Teams in Honkai: Star Rail (Focus on Follow-Up Attacks)
honkai star rail aventurine teams header
Read Article Aventurine Ascension Materials in Honkai: Star Rail Require Lots of Travel
honkai star rail aventurine ascension materials
Related Content
Read Article SMT V: Vengeance New DLC Demon Dagda Detailed
SMT V Vengeance New DLC Demon Dagda Detailed
Read Article Persona 3 Reload SEES and Koromaru First Aid Items Coming
Persona 3 Reload SEES and Koromaru First Aid Items Coming
Read Article Best Aventurine Build in Honkai: Star Rail (Light Cones & Relics)
aventurine build honkai star rail
Read Article Best Aventurine Teams in Honkai: Star Rail (Focus on Follow-Up Attacks)
honkai star rail aventurine teams header
Read Article Aventurine Ascension Materials in Honkai: Star Rail Require Lots of Travel
honkai star rail aventurine ascension materials
Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.