How Sumioni, Acquire’s Ink Platformer, Uses Branching Paths

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Acquire decided to take a leaf out of RPGs and visual novels, and add branching paths to their inky action-platformer, Sumioni: Demon Arts. The catch is that you aren’t in control of which path the game will take you down.

 

At the end of each stage, you’ll receive a star ranking, based on the amount of damage you took and your clear time. Based on this, you’ll go down different paths. Acquire illustrated the branching paths concept with this image:

 

 

Acquire also introduced a character via the game’s official website. This is the Light Princess, and the ink demon will need to rescue her:

 

Sumioni: Demon Arts already has a publisher in North America — Xseed will be releasing the game sometime in spring 2012. A demo is slated for release on the PlayStation Network in Japan on January 24th.


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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.