Wii U

Bayonetta 2 Will Have More Detailed Enemy Reactions And Animation


Takaaki Yamaguchi serves the role of “motion designer” on Bayonetta 2. A motion designer’s job is to provide movement to anything in the game that requires it. This includes making sure that enemies are animated properly, that their moves are easy to understand, and that the playable character’s controls feel right as well.



In Bayonetta 2, Yamaguchi says, enemies’ reactions change depending on the kind of attack Bayonetta performs. The video above shows off an example of enemy reactions from Bayonetta 1, while the video below shows off reactions from Bayonetta 2.



“My challenge to myself for Bayonetta 2 was to create the right enemy motion for each attack,” Yamaguchi writes. “We had plenty of enemy reactions that would change depending on what attack Bayonetta performed, but I wanted to take this further for Bayonetta 2.”


He adds: “Doing a little research, I realized that the enemies in Bayonetta 2 have an average of 3.5x the number of reactions as those in the original.”


Bayonetta 2 is scheduled for release this October on Wii U.

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.