Capcom To Ramp Up Internal Development Staff By 1,000


As of September 30th, 2012, Capcom had about 1,500 game developers. Over the next ten years, they hope to increase that figure to 2,500, the publisher revealed at a recent investor Q&A.


Capcom say they will continue to allocate people to develop content in the “home videogame” sector, while recruiting and training more staff to develop mobile games and online PC games.


The goal of increasing the size of their development team, Capcom say, is to be able to developer a larger percentage of their games internally. Capcom hope to further improve the quality of their games by maintaining an internal development team.


This isn’t the first time Capcom have mentioned wanting to ramp up their internal development staff. In May 2012, Capcom’s Chairman and CEO, Kenzo Tsujimoto, revealed that he hopes to turn the company into the world’s #1 provider of digital content by 2022, and provided a roadmap for how this would be possible. Ramping up internal staff is one of the key parts of this plan.


Capcom have said that they will add over 100 developers to their internal team every year, in order to keep up with the demands of game development and to help nurture the next generation of developers.


Food for thought:

“Around 270 people” of Capcom’s 1,500 developers are employed at their Tokyo R&D department. Capcom’s main headquarters are in Osaka.

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.