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A Closer Look At Super Smash Bros. 3DS’ Smash Run Mode

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    In a post on Miiverse, Super Smash Bros. director Masahiro Sakurai shared a few more details on the “Smash Run” mode that is in the Nintendo 3DS version of the game.

     

    “Here’s one of the final battles in Smash Run, called ‘Run!’ As you’d expect, it involves you dashing toward the finish line,” Sakurai wrote.

     

    “In general, the fighters who are fast by default, equipped with speed-boosting equipment, and powered-up with speed boosts over the course of that Smash Run will have the advantage. However, speed isn’t the only factor that will determine who will be victorious…”

     

    “Those red things in the picture are called danger zones, and if you touch one, you’ll get penalized by respawning farther back in the stage,” he elaborated. “The danger zones disappear after someone else touches them, so fighters following those in the lead will have an advantage. You can still find speed boosts throughout the stage, so it’ll be a heated battle ’till the end!!”

     

    Finally, Sakurai showed off a different battle. “Here’s another final battle called ‘Climb!’ Obviously, those that can jump or fly higher will have the advantage, but they also have to avoid the danger zones,” he said.

     

    “It gets pretty challenging if you’ve boosted your speed too much, as well. Everyone really gets into this when playing multiplayer.”

     

    Super Smash Bros. for Nintendo 3DS will be available October 3rd.

    Ishaan Sahdev
    Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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