Dancing Lights: An iPhone Game Developed By A Siliconera Reader

0 Dancing Lights is a light-illumination puzzle game for the iPod Touch and iPhone, designed by Siliconera reader David Anton (AKA kryptonics), and we thought it’d be nice to give him a little exposure over the weekend.


Originally codenamed "Discovery," and inspired by a comment made by Nintendo president Satoru Iwata on a game that’s "played by sound and touching light,” Dancing Lights features a minimalistic, clean presentation, entirely devoid of health bars, scores or anything else outside of the game’s touch-controlled interface.


Here’s what David had to say about Dancing Lights.


Dancing Lights is an abstract, minimalistic puzzle game for the Apple iPhone and iPod Touch.  It is based on the concept of discovery. 


This game represents the culmination of my thoughts on design over the last five years.  I challenged everything from the notion of score to the need for detailed instructions.  I wanted to create an experience which mimicked my first interactions with a videogame.  I had no instructions, nor did I care about a number.  Only two things mattered: the response I got from interacting with the game and the sheer joy of discovery. 


The stated goal is to illuminate all of the lights, but getting there is another story.  Will the experience be relaxing, tense, intriguing, or something completely different?  Simply touch a light and see where it takes you. 


Dancing Lights is available on the App Store for $0.99. David also shared a few codes with all of the Siliconerites. Grab them while they’re hot.







< Spencer’s note: If any readers out there want to post about their projects on Siliconera drop us a line. We’re always happy to help out our community! >

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.