Despite Missing Sales Target, Tomb Raider Was Eventually Profitable

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Despite failing to reach Square Enix’s lofty sales expectations in its first few weeks on store shelves, Tomb Raider did eventually break even—and then make profits—the game’s executive producer, Scot Amos, said to Eurogamer.

 

“By the end of last year – Tomb Raider is in the black,” Amos revealed. “We’ve crossed the line of profitability for the last-gen and PC versions.”

 

Square Enix hoped for Tomb Raider to sell in the range of 5-6 million copies in its first month on store shelves. Instead, the game “only” sold 3.4 million copies in its first month.

 

Amos says that, despite the game’s missed sales target, Square Enix are committed to Tomb Raider as a franchise. “Square Enix talks about it as a key franchise, so we’re very happy with where we’re at,” he stated.

 

A sequel to Tomb Raider is currently in development for PC and next-gen consoles. Meanwhile, an updated port, titled Tomb Raider: Definitive Edition, is in development for Xbox One and PlayStation 4.

 

Amos confirmed that this version of the game will, predictably, run at 30 frames-per-second. Previously, when asked, Crystal Dynamics were unwilling to commit to a higher framerate.


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Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.