Short and Long Rests are essential mechanics in Baldur’s Gate 3. Both types of rest allow you to replenish health, spell slots and other limited resources. However, you may be confused about why there are two types of rest and how to use them effectively. Like many mechanics in Baldur’s Gate 3, resting originated in Dungeons & Dragons fifth edition. In the tabletop game, a short rest was the equivalent of stopping for a quick lunch while a long rest was a full night’s sleep. Larian Studios has kept this faithful while making a few changes while translating these mechanics to video game form.
What’s the Difference Between a Short and Long Rest in Baldur’s Gate 3?
In Baldur’s Gate 3, a short rest now acts as a simple party heal button. Instead of rolling Hit Dice like in the tabletop version, you simply heal 50% of your total HP. For example, if a character has 14HP, a short rest will allow them to recover 7HP. In addition, any ability that the game lists with “Short Rest” on the description will also replenish. Warlocks will also recover all their Spell Slots, the only magic class that have this benefit. Short rests can only be performed twice, after which you will need to take a long rest if you need restoration.
- Screenshot by Siliconera
- Screenshot by Siliconera