The Legend of Zelda: A Link Between Worlds runs at a framerate of 60 frames-per-second, which isn’t something many games do.
While the game does experience the occasional slowdown, the 60fps framerate is more or less consistent throughout, and was implemented to help emphasize the stereoscopic 3D effect on the Nintendo 3DS.
“It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second,” said Shikata.
“We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.”