Don’t Expect All Zelda Games To Run At 60fps Says Director

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The Legend of Zelda: A Link Between Worlds runs at a framerate of 60 frames-per-second, which isn’t something many games do.

 

While the game does experience the occasional slowdown, the 60fps framerate is more or less consistent throughout, and was implemented to help emphasize the stereoscopic 3D effect on the Nintendo 3DS.

 

That having been said, don’t expect future Zelda games to run at 60fps, the game’s director, Hiromasa Shikata, said in an interview with Game Informer magazine (thanks, Nintendo Everything).

 

“It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second,” said Shikata.

 

“We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.”


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Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.