Inti Creates has updated Dragon Marked for Death again. While some updates adjusted quest time limits or added things like another save slot and The Black Market, 2.2.0 is for people who have been spending a lot of time with the game. The new additions’ biggest changes feel like they have the endgame in mind, due to new level caps and challenges.
For example, people have more options when building up characters. The new level cap is 80. To go with that, there are now level 71-80 weapons and a 300 parameter cap. You can also use Dragonite to make new contracts for each character type at Atruum’s Den. The Empress could go with a Poison one, Shinobi could choose Thunder, Warrior could choose Wind, and Witch could pick fire.
To go along with these potentially stronger characters, there are more difficult quests. The Cavern of Torment has more floors. You can now check out B91-B100. There are also twenty existing quests that now have a level 70-90 difficulty level option.
Here are the full patch notes for Dragon Marked for Death 2.2.0, taken from the official website.
- [System Changes]
- Control guides present at the bottom right of each screen have been adjusted.
- Bar features and UI have been altered
→ When recruiting a party, options have been added for party conditions.
→ When searching for a party, an icon has been added displaying party conditions.
→ New text options have been added to quick chat in the matchmaking lobby.
→ When choosing a quest level, it is now possible to see which levels have been cleared. - New items are available for exchange at the Black Market.
- Black Market features and UI have been altered
→ Items required for exchange at the Black Market have been adjusted.
→ A function for exchanging the old currency dropped by enemies has been added.
→ When exchanging for consumables, the amount can now be changed in increments of 10.
→ Displayed items for exchange are now divided into categories. - Items have been added for sale at the General Store (upper city)
- The Black Market UI has been altered for consistency.
- When deciding to equip newly purchased equipment to a slot, current equipment will be displayed.
- On the results screen after a quest, duplicates of acquired items will now be displayed together.
- Magic attack calculations have been adjusted
→ Damage calculations for magic attacks that have been converted into physical attacks have been adjusted.
→ On high level quests, when attacking enemies with the same elemental magic repeatedly, they will no longer gain resistance to that element.
→ Damage dealt to enemies by an elemental magic they are weak to has been increased.
→ Damage dealt to enemies by an elemental magic they are resistant to has been decreased. - Poison resistance on equipment now applies when picking up the temporary item "Blight Mushroom."
- When receiving damage from attacks, magic damage will now be displayed in blue and Holy damage will be displayed in orange.
- When dealing damage to enemies with a Dragon Skill, damage dealt to Asura enemies will be displayed in purple, and damage dealt to Deva enemies will be displayed in pink.
- When under a status effect, the icon for the effect will begin to blink when its duration is near completion.
- The size of the minimap can now be changed during quests with the – button.
→ Commands to change the size of the minimap have also been added to quick commands. - When using an item with a quick command, the amount remaining displayed has been changed to be easier to read.
- Specific icons used for certain quests have had their display and position altered.
- More fixed chat commands have been added.
- Mid-quest sub-menu functions and UI have been altered
→ It is now possible to use fixed chat commands that have not been assigned to quick commands.
→ Character status is now more detailed. - Certain conversations with NPCs in the slums have been changed.
- The font used for Traditional Chinese has been changed.
- [Character Changes]
- Playable characters can now reach level 80.
→ In accordance with the new level cap, the cap for character parameters has been raised to 300. - The Empress can now enter a Poison contract with the following effects:
→ Dragon Skills have the poison element.
→ Behavior of the Dragon Shot and Cannon are changed.
→ Dragon Shot DP consumption and damage are greatly increased.
→ Dragon Cannon DP consumption and damage are greatly decreased.
→ After activating the Dragon Cannon, its trajectory can be altered.
※Properties displayed compared to the default Fire contract. - The Warrior can now enter a Wind contract with the following effects:
→ The offensive boost of Berserk is reduced.
→ Berserk will cost DP to activate and drain DP rapidly for its duration.
→ Attacking enemies during Berserk will grant DP.
→ The damage, DP cost, travel distance, and start-up time of Dragon Tackle are reduced.
→ The damage and DP cost of Dragon Smash are increased.
→ The DP cost to maintain Dragon Guard is increased, and the size of its barrier is reduced.
※Properties displayed compared to the default Ice contract. - The Shinobi can now enter a Thunder contract with the following effects:
→ Dragon Skills are capable of multiple lock-ons and will affect nearby enemies.
→ The damage of homing shuriken is reduced, and fewer will be thrown at single targets.
→ The DP cost of homing shuriken is reduced.
→ The attack power of Dragon Kick is reduced and will do reduced damage against single targets.
→ Dragon Kick can be used in the middle of the lock-on combo.
→ The Dragon Dash cannot be used diagonally upward.
→ It is possible to jump mid-air up to 3 times.
※Properties displayed compared to the default Poison contract. - The Witch can now enter a Fire contract with the following effects:
→ Chanting power up with a Fire spell stored will increase its power by 2 steps.
→ During Dragon Surge, Fire magic will consume less DP.
→ Storage time for Fire magic will be increased.
→ Storage time for non-Fire magic will be reduced.
→ DP will be restored at a higher rate when attacking enemies with Fire magic.
→ Attacks with the Witch’s familiar will be Fire element.
→ The familiar will attack fewer times but will easier to activate successively.
→ The familiar’s attack range is lengthened and will travel faster.
→ The familiar’s attack damage is increased, and will further increase during Dragon Surge.
※Properties displayed compared to the default Poison contract. - The Empress has been adjusted.
→ It is now possible to hold ↓ and press the Dragon Shot button to begin charging the Dragon Cannon without firing a Dragon Shot.
→ DP consumption of the Fire Dragon Shot has been reduced.
→ Attack power of the Ice Dragon Shot and Dragon Cannon have been increased.
→ Attack range and width of the Ice Dragon Cannon have been increased.
→ Vulnerability when using the swinging action has been reduced. - The Warrior has been adjusted.
→ A knockback effect has been added to the grounded slash attack.
→ Dragon’s Rage is now active for a set period of time instead of only the first attack after activation.
→ For the Fire Warrior, the 1st and 2nd charge levels of Dragon Tackle have reduced power, while the 3rd level’s power has been increased and the charge time has been shortened.
→ The Charge Slash’s charge time has been shortened.
→ DP regeneration of the Charge Slash upon hitting an enemy has been increased.
→ For all Warrior Contracts, DP needed to activate Dragon Guard has been decreased.
→ Start-up for the Ice Warrior’s Dragon Tackle has been shortened.
→ Start-up for the Ice Warrior’s Dragon Smash has been shortened.
→ DP cost to maintain the Fire Warrior’s Berserk state has been slightly reduced.
→ Travel distance for the Fire Warrior’s full-charge Dragon Tackle has been increased.
→ Damage for the Fire Warrior’s Dragon Smash at the base and effect portions has been slightly decreased.
→ Number of effects unleashed by the Fire Warrior’s Dragon Smash has been increased.
→ DP consumed by the Ice Warrior’s Dragon Smash has been greatly decreased.
→ DP consumed by the Fire Warrior’s Dragon Smash has been decreased.
→ Base damage for all physical Warrior attacks has been increased by about 10%. - Shinobi has been adjusted.
→ A knockback effect has been added to the 3rd attack in Shinobi’s grounded combo.
→ Hitbox for the 3rd attack in Shinobi’s grounded combo has been widened.
→ Lock-on time has been slightly increased for Wind and Poison Shinobi.
→ DP recovery for hits 1-3 of the air lock-on combo has been increased.
→ Attack power for the air lock-on combo finisher (knee thrust) has been slightly increased.
→ DP consumption for the Fire Shinobi’s homing shuriken has been decreased.
→ DP consumption for the Fire Shinobi’s Dragon Kick has been decreased.
→ The Fire Shinobi can now jump an additional time in mid-air.
→ Base damage for the Dragon Kick and homing shuriken has been increased across all contracts. - The Witch has been adjusted.
→ Speed of projectiles launched by the Homing Heal spell has been greatly increased.
→ The homing property and speed of projectiles launched by the Homing Fire spell have been increased.
→ Speed of projectiles launched by the Homing Ice spell has been greatly increased.
→ Enemy detection range for the Homing Thunder spell has been expanded forward.
→ DP regeneration for all levels of normal Wind magic has been increased.
→ DP regeneration for all levels of normal Fire magic has been increased.
→ DP regeneration for levels 1 and 3 of normal Thunder magic has been increased.
→ DP regeneration for level 3 of normal Ice magic has been decreased.
→ Attack power for all levels of normal Wind magic has been slightly increased.
→ Attack power for all levels of normal Fire magic has been increased.
→ Attack power for all levels of normal Thunder magic has been slightly increased.
→ Attack power for all levels of normal Ice magic has been decreased.
→ Attack power for all levels of Condense Wind magic has been slightly increased.
→ Attack power for fragments launched from levels 2 and 3 of Condense Ice magic has been decreased.
→ Attack power for all levels of Condense Thunder magic has been slightly increased.
→ The spread of Condense Thunder magic has been reduced, making it easier to stack. - [Enemy Changes]
- Except for bosses on high level quests, HP for enemies has been reduced.
- The following enemies have had parameters and/or behaviors adjusted.
- Enemy "Void Spider"
- Behaviors adjusted
- Enemy "Do-dune"
- Collision boxes adjusted
- Enemy "Thundertoad"
- Hit boxes adjusted to better fit appearance
- Enemy "Bombud"
- Projectiles changed to not interrupt player attacks
- Enemy "Bombud (Bloom-type)"
- Damage received from poison increased
- Enemy "Asura Bat"
- Stun duration on bite attack reduced
- Enemy "Mimic"
- Now affected by paralysis
Collision boxes when moving reduced
Poison resistance reduced and damage received from poison increased - Enemy "Gold Beetle"
- Behaviors greatly adjusted
Active duration of projectiles adjusted - Enemy "Will-o-Wisp"
- Sparks will now extinguish immediately upon touching the ground
Will now die instantly when receiving Ice attacks - Enemy "Mandrake"
- Stun duration increased when successfully stunned
At low levels, increased time before the body burrows
At low levels, trap projectiles from the dummy body have been slowed - Boss "Ogre"
- Collision boxes have been adjusted
- Boss "Sumahiko"
- Collision boxes have been adjsuted
Behavior patterns adjusted
Start-up time for thrust attack very slightly increased
Stun duration increased when successfully stunned - Boss "Equus"
- Stun duration increased when successfully stunned
- Boss "Hermit King"
- Hit boxes for claw thrust attack have been adjusted
- Boss "Knight"
- Attack negation area of shield adjusted
- Boss "Ogre Prince"
- Stun duration increased when successfully stunned
Range of fire breathing attack adjusted
Swinging hooks for the Empress added to the boss room
Frostbite resistance reduced - Boss "The Demon’s Puppet"
- Magic defense reduced
Damage received from poison increased - Boss "The Horn Breaker"
- Magic defense reduced
Poison resistance reduced and damage received from poison increased
HP reduced
Physical defense reduced - Boss "The Celestial’s Goliath"
- HP reduced
- Boss "Cthulhu"
- Confusion gas will now disappear when the boss is defeated
Poison resistance reduced and damage received from poison increased
Window to stun boss greatly increased
Stun duration increased when successfully stunned - Boss "Lycanthrope"
- STR reduced by 1 stage
Some behaviors adjusted
Fatigue accumulation rate adjusted - Boss "Twin Dragon"
- Poison resistance reduced and damage received from poison increased
Window to stun boss increased, and duration increased when successfully stunned - Boss "Jinryu"
- Burn resistance reduced
Poison resistance reduced
Stun duration increased when successfully stunned - Boss "Tonitrus"
- Poison resistance reduced
Window to stun boss increased, and duration increased when successfully stunned - Boss "Asura Goblin"
- Stun duration increased when successfully stunned
- Boss "Asura Goblin (Fire-type)"
- Burn resistance reduced
Poison resistance reduced - Boss "Vasith"
- Frostbite resistance reduced
Stun duration increased when successfully stunned - Boss "Amica"
- Time before the doppelganger disappears greatly reduced
Burn resistance reduced
Recovery time after flower bud attack slightly increased - Boss "Atruum"
- No longer immune to burn
No longer immune to poison
Behavior ratios of Atruum’s core adjusted
Magic defense decreased when appearing in "Cavern of Torment"
Window to stun boss slightly increased
Stun duration increased when successfully stunned - Boss "Atruum Reborn"
- Poison resistance reduced and damage received from poison increased
Frostbite resistance reduced
Tentacle name changed
Magic defense decreased when appearing in "Cavern of Torment"
Poison resistance of arms summoned by boss removed
Some behaviors adjusted - Boss "Rivalis (Berserk)"
- Rivalis’s increased resistances have been made easier to reduce by a variety of attacks
HP reduced
Damage received from poison increased
Some behaviors adjusted
- The following enemies are now affiliated with a race
→ Vasith
→ Amica
→ Atruum
→ Atruum Reborn
and more - [Quest and Map Changes]
- The following quest levels have been added
- Quest "The Ogre Fort"
- Lv70, Lv80, Lv90
- Quest "Sea of Tumult”
- Lv70, Lv80, Lv90
- Quest "Werewolf Hunting”
- Lv90
- Quest "The Bell Tolls”
- Lv90
- Quest "Undying Dragon”
- Lv70, Lv80, Lv90
- Quest "Twin Dragon’s End”
- Lv70, Lv80, Lv90
- Quest "Unearthed Royalty”
- Lv70, Lv80, Lv90
- Quest "The Castle Burns”
- Lv70, Lv80, Lv90
- Quest "Eastern Treasures”
- Lv90
- Quest "Invisible Anger”
- Lv90
- Quest "Calamity’s Portent”
- Lv70, Lv80, Lv90
- Quest "They Come from Hell”
- Lv70, Lv80, Lv90
- Quest "Dragons’ Struggle”
- Lv90
- Quest "Infernal Labyrinth”
- Lv90
- Quest "Resurging Flames”
- Lv90
- Quest "Hidden Hell”
- Lv90
- Quest "Truth in Heaven”
- Lv70, Lv80, Lv90
- Quest "Soul Vessel”
- Lv70, Lv80, Lv90
- Quest "Marked For Death”
- Lv70, Lv80, Lv90
- Quest "The Dragon’s Hoard”
- Lv90
- Floors B91-B100 have been added to the quest "Cavern of Torment."
- When defeating Vasith in the quest "Cavern of Torment," the boss treasure chest has been placed in a more convenient location.
- Timing for the appearance of some enemies in the quest "Cavern of Torment" has been adjusted.
- The boss chest will appear more quickly on the quest "Marked for Death."
- On the quest "Werewolf Hunting," the defense of the curtain switch has been reduced.
- Certain elements of terrain and the location of some items and enemies have been adjusted.
- [Item and Equipment Changes]
- Stackable limit for items has been increased to 999.
- Item ordering has been adjusted to bring similar items together.
- Money and exchange items will now be picked up automatically upon touch.
- Exchange items now have a unique icon and can be distinguished by appearance.
- Some enemies have been adjusted to not drop Black Market exchange items.
- An upper limit has been set for items that raise player status.
- Color of effects and names of candies for status up buffs have been adjusted.
- Several item effects have been enhanced.
- Potion
- 10 second Regen effect added.
- Potion +1
- 20 second Regen effect added.
- Potion +2
- 30 second Regen effect added.
- Elixir
- 10 second Regen effect added.
- Elixir +1
- 20 second Regen effect added.
- Elixir +2
- 30 second Regen effect added.
- Healing Powder
- Area of effect increased.
- Curing Powder
- Area of effect increased.
- First-Aid Powder
- Area of effect increased.
- Miracle Powder
- Area of effect increased.
- Blue Candy
- INT up effect increased from 15% to 20%.
- Purple Candy
- VIT up effect increased from 15% to 20%.
- White Candy
- LUC up effect increased from 15% to 20%.
- Green Candy
- PIE up effect increased from 15% to 20%.
- Relic of Wisdom
- INT up effect increased from 30% to 40%.
- Relic of Life
- VIT up effect increased from 30% to 40%.
- Relic of Luck
- LUC up effect increased from 30% to 40%.
- Relic of Faith
- PIE up effect increased from 30% to 50%.
- Burn Salve +
- Area of effect increased.
- Frostbite Remedy +
- Area of effect increased.
- Smelling Salts +
- Area of effect increased.
- Antiparalytic Elixir +
- Area of effect increased.
- Antidote +
- Area of effect increased.
- Panacea +1
- Area of effect increased.
- When under the effect of items protecting from status effects, an effect will now be displayed.
- Items found in non-boss chests during quests have been adjusted to make rare items easier to find.
- Parameters of existing equipment have been adjusted.
→ The attack power of most axe-type weapons has been greatly increased.
→ The attack power of most magic tomes has been increased.
→ The parameters of many accessories have been increased, particularly those that offer defense against status effects.
→ Stats for the item "Akashic Records" have been altered:
AGI:25→0
ATK:110→65
M.ATK:110→65
→ Stats for the item "Holy Precepts" have been altered:
Magic attack power against Asura: 100%→50% - [Bug Fixes]
- An issue causing desync with the Empress’s Charge Shot animation has been fixed.
- An issue where the attack power on the Shinobi’s Dragon Kick was incorrect has been fixed.
- An issue where the Dragon Kick was not treated as a Dragon Skill for aggro generation has been fixed.
- An issue where the Wind Shinobi could use the Dragon Kick outside of lock-on has been fixed.
- An issue where the Witch’s healing spell would not properly reflect PIE up status effects when healing other players has been fixed.
- An issue where the Witch’s familiar was not treated as a Dragon Skill for aggro generation has been fixed.
- An issue where certain homing magics would continue moving during the Dragon Combo animation has been fixed.
- An issue with the display of trolley carts and doors on the quest "Haunting Grounds" has been fixed.
- An issue on the quest "The Castle Burns" causing strange behavior when the escort NPC’s speed was higher than the player’s has been fixed.
- An issue that could cause the clear gate in the quest "Cavern of Torment" to float has been fixed.
- An issue where the Twin Dragon boss in the quest "Cavern of Torment" would stop moving when receiving the Frostbite status has been fixed.
- An error when displaying the clear time for the quest "Cavern of Torment" has been fixed.
- An issue causing the duration of the item "Lamp (L)" to be shortened has been fixed.
- An issue causing items dropped from enemies and pots to fall through thin floors has been fixed.
- An issue causing unexpected behavior from trolley carts in multiplayer has been fixed.
- An issue with the placement and display of exploding blocks has been fixed.
- An issue causing the horse and cow in the slums to suddenly appear when adjusting the camera has been fixed.
- An issue with the log displaying enemies receiving status effects while dead has been fixed.
- An issue causing the mini-map not to reappear after defeating a boss has been fixed.
- An issue where multiple damage reducing abilities on equipment would be calculated multiplicatively instead of additively has been fixed.
- The item named "Void Anklet +6" has been fixed to read "Void Anklet +5".
- An issue where the enemy "Deva Slime" would behave strangely when receiving a paralysis attack has been fixed.
- An issue against the "Mandrake" enemy where certain attacks would not register against flower portions of the boss while the main body was underground has been fixed.
- An issue where the Wind-attribute boss "Equus" would display unintended behavior on rare occasions when struck with Thunder-attribute attacks has been fixed.
- An issue where gas attacks from the boss "Cthulhu" would sometimes appear reversed has been fixed.
- An issue where the boss "Amica" would stop moving has been fixed.
- A display issue with the boss "Atruum Reborn" that would occur after its defeat has been fixed.
- An issue where hit effects would not display correctly on certain enemies has been fixed.
Various other minor bug fixes and balance changes have also been implemented.
Dragon Marked for Death is available for the Nintendo Switch.
Published: Nov 29, 2019 11:00 am