Final Fantasy XIV Ver. 2.0 To Look Even Better At Release, Promises Producer


When we last heard from Final Fantasy XIV producer, Naoki Yoshida, he shared that, while Square Enix would debut the game’s upcoming 2.0 version at E3, they wouldn’t release a trailer for the revamped game until they had a steady stream of information ready to follow up with. This will happen around mid-summer, Yoshida confirmed recently. He also provided an update on the game itself.


“As I mentioned in the interviews, 2.0 will be prioritizing the development schedule,” Yoshida says in his latest report. “This means we’ll be focusing on getting to alpha and beta testing as soon as possible. There’s still some work to be done tweaking the graphics, but otherwise it’s all about optimization.”


He continues: “We released some in-game screenshots at E3, but the graphics are still undergoing adjustments—expect to see higher quality at release. We’re working on dusk/night lighting and post processing as we speak.”


Finally, Yoshida also shared the usual list of patch notes, this time for the upcoming patch 1.23 and beyond. “As far as updates to the current version of FFXIV go, this 1.23 series of patches will be the last,” he says. “There are no more large-scale additions or adjustments planned, and all of your feedback will be applied to 2.0—along with the combined efforts of the entire dev team. We thank you for your continued support and understanding!”


Patch 1.23 is scheduled for release at the end of July. From now on, Yoshida promises, you’ll see a lot more talk of Final Fantasy XIV Version 2.0 from him. Finally, Yoshida also shared an image of a souvenir he received from Blizzard at this year’s E3:


“E3 taught me a lot of things, not the least of which was the scale of the industry and the high level of competition we face,” Yoshida says. “Now more than ever, we’ll be throwing ourselves heart and soul into making version 2.0 the best that it can be.”

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.