Former Uncharted Creative Director Amy Hennig Is Working On EA’s Star Wars Game

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Former Uncharted writer and creative director Amy Hennig has joined Electronic Arts’ Visceral Games studio, the publisher announced this morning.

 

Visceral are known for their work on the Dead Space series of sci-fi horror games, and the studio is currently working on an untitled Star Wars project, which Hennig will serve as creative director on.

 

Visceral Games’ Vice President and General Manager Steve Papoutsis wrote on the company’s website, “As both a colleague and friend, I’ve always admired [Amy’s] approach to creative development—focusing on nailing down the soul of a game first, and then making sure the writing, the gameplay, the design and the art comes together to form a unified, interactive experience for the player. “

 

“This fits in perfectly with what we’re trying to do here at Visceral and Amy’s going to help us continue in our pursuit to make the most thrilling, immersive games in the world.”

 

Papoutsis then explained how Hennig and Electronic Arts settled on the Star Wars game as her first project with the company.

 

“Over the last few weeks, Amy and I have spent a lot of time talking about what her first project would be,” Papoutsis shares. “There are a lot of different directions we could have gone, but I could sense that what really excited her about this opportunity (because let’s face it, we weren’t the only ones knocking at her door) was Star Wars.”

 

“Amy’s a huge fan. We happen to be making a Star Wars game. Just thinking about the possibilities made both of us even more excited about having her join the team.”

 

Hennig recently parted ways with Sony’s Naughty Dog studio, where she helped create the Uncharted series of games. Prior to that, Hennig was best known for her creative work on the Soul Reaver series of games, which she wrote and directed.


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Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.