Forza Motorsport 5 Update Will Make It Easier To Unlock Cars Without Money

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When Microsoft launched Forza Motorsport 5 alongside the Xbox One, the racer’s in-game economy, which encouraged players to pay further fees to unlock the best cars in the game, was met with harsh criticism. Having taken note of feedback since the game’s release, Microsoft and developer Turn 10 are going to be making changes to the game in an upcoming content update patch.

 

Changes to the game’s economy are being made based on player behaviour within the game, as well as feedback from the Forza community, according a post on Microsoft’s Xbox Wire blog. Here’s an excerpt:

 

First of all, we are dramatically increasing the rate at which credits are being earned in the game. For example, driver level payouts have more than doubled (from just over 15,000 credits to 35,000 credits). Players using average difficulty settings will also see approximately a 60 percent increase in credits earned per hour of play — a number that can dramatically increase by upping the Drivatar difficulty and assist settings used during races. Wherever your skill level lies, however, you’ll be earning more credits per hour in Forza Motorsport 5 to spend on the cars that matter most to you.

 

The post goes on to cite the specific example of the Ferrari 250 GTO, one of the most expensive vehicles in the game, which will cost 2 million credits after the update—down from the original price of 6 million. The ultimate result of the update, Microsoft say, is that you’ll be able to unlock cars in one-fifth the amount of time it took in Forza 4.

 

In addition to the economy changes, the update will also introduce more modes like Drag Racing and multiplayer “Tag”. Microsoft say the update will be available “soon,” and that Forza Motorsport 5 will continue to be updated beyond this first patch.


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Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.