Hironobu Sakaguchi Gives Us A Last Story Update

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In a recent update on the Mistwalker blog, The Last Story director, Hironobu Sakaguchi, reveals that he’s still fine-tuning the game, having been allowed a lengthy period to do so. But there’s still a lot of work to be done, he reveals.


“There is also a lot of fine tuning, but when those pile up, it could be big. God is in the details. But I recently feel and have a sense to say; maybe I will become lonely when The Last Story is completed. It is the same pain such as my own child starting their journey,” Sakaguchi writes.


By “his own child,” — he mentions that he considers The Last Story to be his child, too — Sakaguchi’s referring to his daughter who’s almost 17 and will be moving out to attend college in two years. Sakaguchi, who is based in Hawaii, would like her to remain on the West coast, but feels this might be a little selfish of him. Ultimately, heading to the East coast would allow her more opportunities for travel.


While he waits for The Last Story builds to be downloaded to his PC, Sakaguchi often occupies himself with creating Lego models. His latest were a Lego Wii remote and Nunchuk.



“Since I use them repeatedly like tens of thousands of times, it’s so familiar to my hand that I can put these together very quickly. To reproduce C and Z button of nunchakus was difficult, (^_^;” Sakaguchi writes. He jokes that the hand-written “Wii” on the remote didn’t turn out so great though.


Sakaguchi also tweeted an amusing picture of him “playing” The Last Story with his Lego controllers:



If you’re curious, here’s what the “beta” remote looked like, before he decided to add the power button. Amusingly, Sakaguchi’s bio on Twitter reads “bearded old man.”

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Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.