How Did The North American Games Industry Do In April?

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    Here’s a quick glance at what the games industry in North America looked like in April 2010, in terms of revenue and overall growth, and it isn’t a pretty picture. Videogame software sales dropped by 22% — from $512 million to $398.5 million — compared to April 2009. Meanwhile, hardware sales dropped 37% from $392.3 million to $249.3 million.

     

    Dollar salesApr-09Apr-10CHGYTD Apr-09YTD Apr-10CHG
    Videogames$1.03B$766.2M-26%

    $5.29B

    $4.73B-11%

    Hardware$392.3M$249.3M-37%

    $1.83B

    $1.47B-20%

    Software$512.0M$398.5M-22%

    $2.73B

    $2.52B-8%

    Accessories*$129.6M$118.4M-9%

    $733.4M

    $748.0M2%

     

    * With regard to accessories, NPD point out that this is the second consecutive month that the Xbox Live 1600 point game card was the best-selling “accessory” for the month.

     

    NPD analyst Anita Frazier points out that one of the primary reasons behind the across-the-board declines could be the timing of Easter purchases taking place in March this year, as opposed to April. This would help explain the drop-offs in April software sales.

     

    In April 2009, consumers spent approximately $55 million in videogame purchases. The loss of these sales in April 2010 accounts for about 21% of the overall decline compared to last year. Another reason cited was a significant drop in portable games revenue. It’s also worth noting that the NPD group do not release data for the iPhone, iPad and digitally-purchased content, all of which contribute significantly to revenue.

     

    Many thanks to the NPD group for providing Siliconera with a copy of their report.

    Ishaan Sahdev
    Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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