Japanese Steampunk Adventure Blackmore Goes Back To The Drawing Board

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Blackmore, the steampunk point-and-click adventure game by a team of designers that were involved with Hideo Kojima’s Snatcher, has failed to reach its Kickstarter crowdfunding goal. Studio iQiOi hoped to raise $200,000 in funding, but have only managed to raise around $62,000 thus far, and the campaign’s deadline is less than two days away.


In an update on the Blackmore Kickstarter page, however, iQiOi state that they plan on returning within a span of two months with a better plan-of-action.


“Things are indeed not all that rosy on our first KS campaign ever, but we’re not worried so neither should you be,” the update states. “Yes, our timing was not so good and we launched a bit prematurely. But we WILL return bulked up and ready for combat sometime in the next 60 days!!”


It continues, “We know that we have something great with this game, this team, these characters, and we know that we have plenty of dedicated fans and even more potential supporters that still don’t know about us,” the update states.


Additionally, the game’s title has now been changed to Blackmore’s Bane, and it has an official website, which you can access here.


Sources close to the project also tell Siliconera that when Blackmore returns as Blackmore’s Bane, it is “very likely” that the game will be entirely in 2D. This would mark a significant change from the 3D mock-ups iQiOi showed off a few weeks ago. According to our sources, the intent behind moving to 2D is to be closer to the vision of a Japanese adventure game.


The plan, for when Blackmore’s Bane returns in a couple of months, is to have more of the game ready to show from the get-go. iQiOi attribute their failed Kickstarter campaign to a lack of content as well as confusing tiers/rewards for backers. The hope is to have actual in-game screenshots ready for the game’s return, and to provide daily updates on some aspect of the game.

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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.