The new Killer Instinct, a revival of the classic fighting game by Rare, will launch on Xbox One without an Arcade mode. However, Microsoft have confirmed to Official Xbox Magazine that one will be added to the game post-launch.

 

“Our Arcade mode is going to come out when we’ve done the eight characters,” Microsoft Game Studios game designer Daniel Fornace clarified. “So it’s not going to be at launch, at launch we’re going to have six—Orchid’s the last—and then we’ll have two more following up post-launch.”

 

While Arcade mode won’t be present at launch, the game will have an endless mode called Survival, and an extensive training mode titled Dojo. Fornace feels Killer Instinct’s tutorials go above and beyond other fighting games by teaching the player about fighting games and terminology in general.

 

“We start out, we go through the basics, stuff you’ll see in other fighting games like navigation, blocking, crouching, jumping, throws, specials, and then we go into Killer Instinct specific things, like combos; Ultras, which are the finishers, and Instinct Mode,” says Fornace. Following the basics, Killer Instinct will go on to teach cross-ups, combos, and other such advanced playing techniques.

 

Killer Instinct will be available alongside Xbox One on November 22nd.

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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