Unsung Story, the upcoming strategy RPG by Yasumi Matsuno (Tactics Ogre) and Playdek, takes place in the fictional region of Rasfalia. This region is divided into the Alionne Kingdom and Jheksal Empire, and the game will focus on the power struggle between the two nations and the provinces within.
Naturally, there’s a combat system that you’ll need to learn and Playdek have shared a few details on the basic combat options you’ll have available to you. These are the five actions available to every unit under your control:
- Switch Weapons
- Use Skills
- End Turn
The “Switch Weapons” option comes into play when a particular unit is carrying two different weapons. Like in Fire Emblem, you’ll be able to switch between the two, and the reason you want to do this is that weapons have the chance to come with specific abilities bound to them. By equipping a certain weapon, you may be able to grant a particular unit a skill they wouldn’t otherwise have access to.
That said, in order to equip any given piece of gear, a unit will need to meet certain requirements. The different requirement categories for equipment are:
- Attributes: This category will require characters to meet or exceed certain attribute levels. The greater the item, the higher this level will be.
- School: Equipment with a School requirement will need the character to be a part of a particular school in order to equip it.
- Common: Equipment that is found to be common within the game will allow all characters to use these items, regardless of the school.
- Soul Bond: This tag on equipment means that the item can only be equipped once, and the character that equips will be the sole owner and user of this item.
You’ll be able to acquire equipment through merchants, drops, rewards, treasure, and other means as well.
Unsung Story: Tale of the Guardians is in development for PC and smart devices.