Wii U

Metal Gear Rising’s Mechanical Designer Created Mechs For Xenoblade Chronicles X

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    Just as he promised last week, Xenoblade Chronicles X executive director Tetsuya Takahashi introduced a couple of the artists working on the game today.

     

    “First up, Mr. Takayuki Yanase,” Takahashi tweeted. “He always manages to give shape to the exact image I communicate, so I have faith in him. For this game, too, he’s created some very cool Dolls (robots).”

     

    Other projects that Yanase has worked on include: Ghost in the Shell: Arise, Tenkai Knights, and Metal Gear Rising, for which he did mechanical designs. You can access his website here.

     

    “Then there’s Mr. Kouichi Mugitani,” Takahashi continued. “Xeno fans already know him, though. Naturally, I’ve asked for his help as a core member of the staff.”

     

    Mugitani worked as a production designer on Xenosaga I and Xenosaga II. He served in the same role for Xenosaga III, and is also credited with providing character illustrations for that game. His website can be accessed here.

     

    Xenoblade Chronicles X is in development for the Wii U.

    Ishaan Sahdev
    Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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