Shame on me for missing these earlier. The Metroid Database went to the effort of translating the Metroid: Other M developer videos that popped up on the Everybody’s Nintendo Channel in Japan last week. They’re quite insightful, and they give you a few interesting bits of trivia about the game’s development:

 

  • Initially, there were arguments as to how much onscreen time would be given to Samus in her Zero Suit.
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  • In Other M, Samus’ beam begins firing before she raises her gun completely in order to imitate the instant reaction of the 2D games. (I thought this was an extremely interesting technical detail)
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  • A fair amount of CG footage was completed, then scrapped because it was detrimental to the experience.
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  • Close combat QTEs change depending on what enemy you’re fighting (phew).

 

Somehow, I find myself increasingly excited by the prospect of Yosuke Hayashi being involved with Other M, each time I hear him talk about the game. He’s young and clearly has ambition, and somehow, I don’t quite feel this collaboration would have been as smooth had Itagaki still been at Team Ninja…

 

If the subtitles in the video don’t show up, turn on the captions from the bottom-right corner.

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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