Comcept have shared new gameplay footage of Mighty No. 9, explaining how Beck’s in-game actions work, starting with the basics of of running and jumping and shooting.
Once you’ve weakened the enemy with a few shots, dashing into them triggers your Absorb ability, which lets you absorb their Xel—the parts robots are built out of in the Mighty No. 9 universe. This ability is exclusive to Beck, meaning Call won’t have it.
Director Koji Imaeda says that you’ll need to be careful while attempting to absorb Xel from enemies. If they aren’t sufficiently weakened, you’ll end up taking damage, and this damage is actually greater than the amount of damage you would take on average. There’s a pushback when this happens, too, so if there are any pit nearby, you’ll find yourself knocked back into them.
In the same update where they detail the above mechanics, Comcept also delve into the making of Mighty No. 2, show off a work-in-progress stage where enemies take advantage of the dark, and say they will soon provide clarification and further details on Mighty No. 9’s second crowdfunding campaign, which they recently launched.