Mistwalker Would Like To Develop Wii U Action RPGs

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As you may know, The Last Story director, Hironobu Sakaguchi, is currently working on iPhone games at his design studio, Mistwalker. His first major iPhone title is titled Party Wave—a surfing game that, he reported today via his Twitter, is nearly complete. In addition to Party Wave, Mistwalker are also currently working on two other iOS titles.


However, that isn’t all they’re working on. Earlier in the year, when we asked Mistwalker if they would continue to develop traditional console and portable games after The Last Story, they shared with us: “We are working on several projects. We appreciate your interest.” When we pressed to ask if those included console or portable games, they replied: “At this moment, the only thing I can say is that we are working on several projects.”


In a recent interview with Game Zone, The Last Story’s lead game designer, Takuya Matsumoto, shared a bit more about what Mistwalker would like to do, when asked about the possibility of more action-RPGs from the studio.


“The development team and Sakaguchi-san are looking forward to making more, especially for the Wii U because it has another [screen] right in front of you that will add another level of strategic elements into the action-RPG,” Matsumoto stated. “So we are really looking forward to it, but we haven’t really planned anything.”


The Last Story was funded and published by Nintendo, and is the second Mistwalker game to be published by them. Perhaps they’ll work with Mistwalker again in the near future? After all, Nintendo president, Satoru Iwata, did say the company was interested in partnering with third-parties for unique Wii U projects, and Nintendo have a habit of establishing long-term relationships with the studios they work with.

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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.