FromSoftware and Bandai Namco released a brand new patch and notes for Armored Core 6: Fires of Rubicon. Patch 1.03.1 introduces new gameplay balance adjustments to 34 weapon units, 57 frame parts, and 16 inner parts, as well as adjustments to expansions and various bug fixes on all consoles and PC. FromSoftware and Bandai Namco recommend that players update Armored Core 6 with the new patch prior to playing the game. Here’s the full list of adjustments made to weapon units, frame parts, inner parts, and expansions from the official patch notice.
Weapon Units
EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: increased Effective Range/Total Rounds, decreased Reload Time LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge Time LINEAR RIFLE “LR-037 HARRIS”: increased Chg. Attack Power/Cooling, decreased Charge Time SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment SHOTGUN “SG-027 ZIMMERMAN”: decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment HANDGUN “HG-003 COQUILLETT”: increased Total Rounds HANDGUN “HG-004 DUCKETT”: increased Total Rounds BURST HANDGUN “MA-E-211 SAMPU”: increased Total Rounds NEEDLE GUN “EL-PW-00 VIENTO”: increased Total Rounds BAZOOKA “DF-BA-06 XUAN-GE”: increased Projectile Speed, decreased Reload Time BAZOOKA “MAJESTIC”: increased Projectile Speed, decreased Reload Time BAZOOKA “LITTLE GEM”: increased Projectile Speed, decreased Reload Time DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Projectile Speed, decreased Reload Time GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks LASER CANNON “VP-60LCS”: increased Total Rounds DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds PULSE SHIELD LAUNCHER “EULE/60D”: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weapon DUAL MISSILE “BML-G1/P31DUO-02”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed DUAL MISSILE “BML-G1/P32DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed DUAL MISSILE “BML-G2/P08DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: increased Guidance/Homing Lock Time/Projectile Speed ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: increased Guidance/Homing Lock Time/Projectile Speed NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now follow a stable trajectory CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment LASER ORBIT “45-091 ORBT”: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed LASER TURRET “VP-60LT”: increased Projectile Speed/Laser Turret Attack Frequency
Frame Parts
HEAD “AH-J-124 BASHO”: increased System Recovery HEAD “HD-011 MELANDER”: increased Attitude Stability/System Recovery HEAD “HD-033M VERRILL”: increased System Recovery HEAD “HD-012 MELANDER C3”: increased Attitude Stability/System Recovery HEAD “DF-HD-08 TIAN-QIANG”: increased Attitude Stability/System Recovery HEAD “VP-44S”: increased Attitude Stability/System Recovery HEAD “VP-44D”: decreased Attitude Stability HEAD “VE-44A”: increased Attitude Stability/System Recovery HEAD “HC-2000 FINDER EYE”: increased System Recovery HEAD “HC-2000/BC SHADE EYE”: increased System Recovery HEAD “HC-3000 WRECKER”: increased System Recovery HEAD “HS-5000 APPETIZER”: increased Attitude Stability/System Recovery HEAD “EL-TH-10 FIRMEZA”: increased System Recovery HEAD “EL-PH-00 ALBA”: increased System Recovery HEAD “20-081 MIND ALPHA”: increased Attitude Stability/System Recovery HEAD “20-082 MIND BETA”: decreased System Recovery HEAD “IB-C03H: HAL 826”: increased Attitude Stability CORE “NACHTREIHER/40E”: increased Attitude Stability/Generator Output Adj. CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Defense/Anti-Explosive Defense ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Defense/Anti-Explosive Defense ARMS “AR-011 MELANDER”: increased Recoil Control ARMS “AR-012 MELANDER C3”: increased Recoil Control ARMS “DF-AR-08 TIAN-QIANG”: increased Recoil Control ARMS “DF-AR-09 TIAN-LAO”: increased Recoil Control ARMS “VP-46S”: increased Recoil Control ARMS “VP-46D”: increased Recoil Control ARMS “NACHTREIHER/46E”: increased Recoil Control ARMS “VE-46A”: increased Recoil Control ARMS “AC-2000 TOOL ARM”: increased Recoil Control ARMS “AS-5000 SALAD”: increased Recoil Control ARMS “EL-TA-10 FIRMEZA”: increased Recoil Control ARMS “EL-PA-00 ALBA”: increased Recoil Control ARMS “04-101 MIND ALPHA”: increased Recoil Control ARMS “IA-C01A: EPHEMERA”: increased Recoil Control ARMS “IB-C03A: HAL 826”: increased Recoil Control BIPEDAL “AL-J-121 BASHO”: increased Attitude Stability/Jump Distance BIPEDAL “AL-J-121/RC JAILBREAK”: increased Attitude Stability/Jump Distance BIPEDAL “LG-011 MELANDER”: increased Attitude Stability/Jump Distance BIPEDAL “LG-012 MELANDER C3”: increased Attitude Stability/Jump Distance BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Attitude Stability/Jump Distance BIPEDAL “VP-422”: increased Attitude Stability/Jump Distance BIPEDAL “VE-42A”: increased AP/Attitude Stability/Jump Distanc BIPEDAL “2C-2000 CRAWLER”: increased Attitude Stability/Load Limit/Jump Distance BIPEDAL “2C-3000 WRECKER”: increased AP/Attitude Stability/Jump Distance BIPEDAL “2S-5000 DESSERT”: increased AP/Attitude Stability/Jump Distance BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Distance BIPEDAL “EL-PL-00 ALBA”: increased Attitude Stability/Jump Distance BIPEDAL “06-041 MIND ALPHA”: increased Attitude Stability/Jump Distance BIPEDAL “IA-C01L: EPHEMERA”: increased Attitude Stability/Jump Distance BIPEDAL “IB-C03L: HAL 826”: increased Attitude Stability/Jump Distance REVERSE JOINT “KASUAR/42Z”: increased Attitude Stability REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased Attitude Stability TETRAPOD “LG-033M VERRILL”: decreased AP TETRAPOD “VP-424”: decreased AP TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability
Inner Parts
BOOSTER “AB-J-137 KIKAKU”: increased Upward Thrust BOOSTER “BST-G1/P10”: increased Upward Thrust BOOSTER “BST-G2/P04”: increased Upward Thrust BOOSTER “BST-G2/P06SPD”: increased Upward Thrust BOOSTER “ALULA/21E”: increased Upward Thrust BOOSTER “FLUEGEL/21Z”: increased Upward Thrust BOOSTER “BC-0600 12345”: increased Upward Thrust BOOSTER “BC-0400 MULE”: increased Upward Thrust BOOSTER “IA-C01B: GILLS”: increased Upward Thrust BOOSTER “IB-C03B: NGI 001”: increased Upward Thrust FCS “FCS-G2/P05”: decreased Close-Range Assist FCS “FC-006 ABBOT”: decreased Close-Range Assist FCS “FC-008 TALBOT”: decreased Close-Range Assist GENERATOR “AG-J-098 JOSO”: increased EN Capacity/Supply Recovery/Energy Firearm Spec GENERATOR “AG-E-013 YABA”: increased EN Capacity/Supply Recovery/Energy Firearm Spec GENERATOR “AG-T-005 HOKUSHI”: increased EN Capacity/Energy Firearm Spec
Expansion
EXPANSION “PULSE PROTECTION”: increased Resilience EXPANSION “TERMINAL ARMOR”: increased Duration
- Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs
- Adjusted various Boost Speed rates according to Total Weight
- Decreased top speed during Assault Boost for heavier ACs
- Decreased Boost Kick attack range for Tetrapod legs
- Increased EN Consumption while hovering with Tetrapod legs
- Decreased Impact reduction effect during Assault Boost
- Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost
- Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint
- Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”
The list of big fixes in Patch 1.03.1 can be viewed below:
Bug fixes
- Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod leg
Bug fixes
- Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs
- Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot
- Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”
- Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects
- Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
- Other bug fixes
Previous patches fixed save data issues, improved stability within the game, and made additions to the game to improve the quality of life of the game. Armored Core 6: Fires of Rubicon is available on the PS4, PS5, Xbox Series X, Xbox One, and PC.