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New Hitman Game In Development For PC And Next-Gen Consoles, Will Be Non-Linear


A new Hitman game is in development for PC and next-gen consoles at IO Interactive, the studio revealed in an open letter on its website this morning.


“At Io-Interactive right now, we are building the next AAA Hitman game for PC and next-gen consoles. It has our total focus and we wanted to take a moment to tell you a few things about it,” the letter reads. It then goes on to share a few details on the upcoming game.


“In the next game you will experience a globetrotting Agent 47 at the prime of his career—the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.”


“The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world,” IO Interactive continue. “We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game.”


If “largest levels” made you think of a sandbox game, give yourself a pat on the back. IO elaborate, stating: “We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.”


Additionally, Contracts Mode will be making a return in the game and Agent 47’s “magic pockets” have been removed. More information on the game will be shared later in 2014.


This officially confirms sequels to all of Eidos’ last few high-profile games. The new Hitman is joining the follow-up titles to Tomb Raider, Deus Ex: Human Revolution and even Sleeping Dogs. None of these games have been given official names yet.

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.