Phantasy Star Online 2 producer, Satoshi Sakai, has taken to the series blog once again this week, this time to address concerns from fans regarding the PlayStation Vita version of the game. A number of these concerns, it seems, arose from past experiences with Phantasy Star Universe on the PlayStation 2.
One concern Sakai touches upon is that of updates. While the PlayStation 2 version of Phantasy Star Universe didn’t support large updates, Sega couldn’t add new content such as new stages and enemies. The Vita won’t have this problem, Sakai assures, especially since it has storage, unlike the PlayStation 2.
Cheating is another issue Sakai brings up. Cheating will not be as easy as it was in the original Phantasy Star Online and Phantasy Star Portable 2, as player data is stored at the server end.
Finally, while Sakai and his team are aiming to make the PlayStation Vita version of Phantasy Star Online 2 fully cross-playable with the PC version, they will conduct a separate test for Vita players in the future to determine whether this will indeed be possible. Sakai says there is a possibility that they may not be able to achieve this, but that isn’t what the team is striving for.
Phantasy Star Online 2 will be playable both via Wi-Fi and 3G on the Vita. However, there are special plans for 3G players in order to compensate for lower data transfer speeds, although Sakai didn’t mention just what these were.