Last month, news of a Mega Man first-person shooter that was being developed by the former creators of Metroid Prime made its way onto the web. Prior to being cancelled, the game, titled Maverick Hunter, would have been a more mature take on the Mega Man series, while replicating Mega Man’s platforming and moves in 3D.

 

According to the original report from Polygon, the game was cancelled after Keiji Inafune—who, among other achievements, co-created the Mega Man series—left Capcom. Fan opinion on Maverick Hunter was divided after the cancelled project was revealed, and it appears that this was the case even internally at Capcom.

 

Over on the Capcom forums, a user began a thread asking why Capcom had decided to cancel Maverick Hunter. The initial post was followed by a discussion as to the merits and demerits of a potential gritty Mega Man FPS, with comparisons being made to Resident Evil, Metroid Prime and other games that evolved over time.

 

Capcom USA’s senior vice-president, Christian Svensson, eventually stepped in to answer the original question, and replied: “Given the lack of consensus in this thread alone, that should tell you what you needed to know. Suffice to say, there were very polarized opinions internally on this project as well.”

 

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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