Up above? That’s a mock-up for what Comcept’s Red Ash will look like while you’re playing it. Comcept describe the title as an action-adventure with third-person shooter elements.

 

Following the launch of their Kickstarter for Red Ash, which is a spiritual successor to Mega Man Legends, Comcept have shared further details on the project, including what sort of scope one should expect from it.

 

Comcept say that their vision for Red Ash consists of a story that is split into two parts, the first part being the “KalKanon Incident” that is currently detailed on their Kickstarter page. The game that covers this portion of the story will offer around 8 hours of playtime for players going straight from the opening sequence to the end credits. To add further depth to the game, Comcept say they plan on adding more events to the planned areas, to give players incentive to explore and search for secrets.

 

This vision, they say, is spread across the stretch goals that are currently listed on the Red Ash Kickstarter page. If the campaign only reaches its base goal of $800,000, this content will need to be cut down on, and the additional content planned for the stretch goal episodes will not be added. More details on just what content these episodes will offer will be shared in the future.

 

Regarding the mock-up above, Comcept clarify: “With the current initial goal we have set, adding Tyger as a playable was not possible so we originally wanted to avoid releasing this image so as not to confuse backers. However, we also want to convey to our fans what sort of game we are looking to create, and we also feel it is important to convey all parts of the original vision of the game, including Tyger as a playable character! We still want to add Tyger to the game, so do your part and spread the word about the project!”

 

Red Ash is in development for PC. Console stretch goals haven’t been revealed yet.

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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