Social deduction games aren’t new. They’ve been around since Mafia in the late 1980s. But in recent years, card games like Werewolf and video games like Among Us introduced the concept to a larger audience. Gnosia, like Raging Loop before it, takes the concept and turns it into a visual novel with stats and skills. There are lots of things it does well. Sometimes, it even feels like it does something new! But some of its decisions can also sends players in circles. Gnosia is set in the far future. Humans have colonized space. There are intelligent, talking dolphins. You might even meet someone who looks like a traditional “alien.” But things aren’t peaceful. One lifeform, known as Gnos, can infect people (and apparently dolphins). If it does, those people become Gnosia with one goal: eliminate humans. Players create an avatar and are one of only two people apparently aware that time and reality are “looping.” After Setsu gives you a “key” that lets you influence scenarios and keep track of data across loops, they promise to be your ally and work with you to find out the truth. And so, you continually find yourself on a ship of refugees where at least one person is infected.
What follows in each of Gnosia’s loops is a take on the Among Us/Mafia/Raging Loop/Werewolf protocol. Each loop begins with a meeting after the spaceship computer, LeVi, discovered Gnosia. After five rounds of talks, the group votes on who will be put into cold sleep. During this point, roles can be revealed, people with certain roles can make reports, accusations and defenses can be made, lies can be spotted, and learned skills can be used. After the vote, you have free time to talk with crew members, see events, and level up stats in your room. There will then be a warp jump and the Gnosia will kill one person if a Guardian Angel doesn’t intervene. The cycle continues until all infected individuals are in cold sleep or the Gnosia win. After the first few tutorial rounds, players can customize each loop. (Though sometimes, “bugs” can take that control away.) You determine how many people appear (up to 15). You determine how many Gnosia appear (up to six). You choose if certain people, like the engineer or guard duty folks, are available that round. Finally, you also select your own role for that “story.” Which people will actually show up and how the other roles will be divided among them is randomized.
Editor’s Note: There will be a reference to a game spoiler in the following paragraph. However, the actual spoiler will not be revealed. There will be an image before and after the paragraph, so people have a visual cue if they wish to skip over it.
There was also one moment that left me feeling uncomfortable on behalf of a character. Gnosia offers three gender options when people begin playing, which are male, female, and non-binary. There are also multiple cast members who identify as non-binary. (Setsu, the most important secondary character, is non-binary.) As mentioned before, part of working toward the truth and breaking the loop involves filling out Crew Data profiles. Some of these details get personal. One event scene involves a reveal of a character’s biological gender after a shower. Considering how open-minded the game appeared regarding gender and tactfully it seemed to handle things prior to that moment, I felt it invaded that character’s privacy in an unnecessary way. It wasn’t narratively imperative to know that detail. It only made me dislike the other person who made a big deal of it and myself for having to choose the dialogue options to unlock that Crew Data so I could advance the story. I didn’t appreciate that this scene was here and was apparently mandatory viewing.
The thing about Gnosia is it is incredibly compelling. Perhaps even frustratingly so. It is a game where I wanted to know what was going on. Even when it became repetitive or I got tired of loops with no real progression, I couldn’t look away. I had to play one more round to level up a stat again. One more chance to see if that would unlock another missing profile detail for a character I liked. An extra run, because really it might only take fifteen minutes anyway. There are a few issues that keep it from being perfect, but I’ll keep coming back to search for answers. Gnosia is available for the Nintendo Switch.