Sakura Revolution Release Date and Battle System Revealed

Sakura Revolution Release Date Battle Details

Sega announced a release date for Sakura Revolution, along with new details discussing how the battle system. Players will be able to customize their allies before sending them into strategic, turn-based combat. The iOS and Android game will launch in Japan on December 15, 2020. Sega has not yet confirmed if the title will release in other territories.

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We have translated information from the new video below. Please note that terminology could be localized differently, should Sega announce an official English-language version.

Sakura Revolution features a turn-based battle system called “Command Line Battles.” Players can position allies in three different tactical positions: Attacker, Support Attacker, or Repeller. Attackers are rather standard and hold the line while striking head-on. Support Attackers deal damage from a distance while building up energy. Lastly, Repellers are a more defensive type.

Additionally, the allies’ battle armor has three varieties of artillery: Direct, Shooter, and Spot types. The Direct type is a balanced class that can attack along one line. Shooter types can attack along two lines, though enemies can take them out easily, too. Finally, the Spot types can attack along two lines, but the attack closest to them will be quite weak.

Developed by Delightworks and published by Sega, Sakura Revolution is a spin-off entry in the Sakura Wars franchise. The game takes place in an alternate timeline where Japan a great disaster. However, the nation has rebuilt itself thanks to a new energy source known as “Mirai.” Check out our previous coverage on the title’s prologue and more gameplay.

Sakura Revolution will launch in Japan for iOS and Android devices on December 15, 2020. Sega has not yet announced global release plans.


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Author
Oni Dino
Oni Dino is a staff writer, Japanese-English translator, localization editor, and podcaster. He has several video game credits and regularly translates columns from Masahiro Sakurai and Shigeru Miyamoto. When not knee-deep in a JRPG and wishing games had more environmental story-telling, he's attending industry events and interviewing creative auteurs to share their stories.