As previously reported, Darksiders II is coming to the Xbox One and PlayStation 4 with upgraded visuals and a bunch of DLC. Today, publisher Nordic Games released a batch of comparison screenshots showing off the new visuals, along with comments from John Pearl, Design Director at Gunfire Games.

 

“When we thought about what we wanted to do for the “Deathinitive” edition of Darksiders II, obviously we wanted to run in native 1080p and increase the resolution of the textures,” Pearl said.

 

“Additionally, we decided to rewrite the renderer to be physically based like a lot of other current generation game engines. What this means visually is metal, leather, stone and skin look and respond to light as you would expect them to in the real world. This new rendering method meant we revisited every texture and surface in the game, reworking and re-authoring them for the new renderer. To take full advantage of these texture changes, we’ve also gone back and relit the entire game.”

 

Screenshots – Before (Left) and After (Right):

 

 

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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