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Siliconera’s Xbox One Game of the Year 2021

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Siliconera Xbox One Game of the Year 2021

Microsoft’s Xbox team has worked hard to bridge the gap between generations. Between Smart Delivery, cross-generational optimization and a wealth of Game Pass options? Everyone has a lot of new stuff to play. Here are the brightest gems in the bunch: our Xbox One Game of the Year 2021 selections.

These awards represent the consensus of the Siliconera staff. For more of the year’s award selections, check out our Game of the Year 2021 archive.

xbox one game of the year dodgeball academia

Winner: Dodgeball Academia

Dodgeball Academia blindsided us with its pure fun. Part Super Dodge Ball, part Inazuma Eleven, part Pokemon? It’s a clever game with compelling gameplay and legitimately funny writing. Rather than starting from scratch, it finds and implements elements it likes from under-iterated classics. And, in another win for Xbox fans? Yeah, it’s on Game Pass. You have no excuse. (For more on Dodgeball Academia, check out our review.)

hitman 3

Hitman 3

The intricate sandboxes of Hitman 3 make for fascinating puzzles. So many games struggle with creating the illusion of freedom, managing a few viable ways to take on a challenge. Hitman truly lets you use your creativity to accomplish your goals. This third entry in the franchise’s modern era builds on what worked before, and feels like a true labor of love as IO takes more steps toward true independence.

sable

Sable

Sable was well-known for years before its release for its distinctive art style. And deservedly so! So the pressure was certainly on when it finally launched in 2021. Thankfully, its chill, meditative pace and meaningful narrative didn’t let it down.

What are your Xbox One Game of the Year 2021 selections? Let us know in the comments! And stay tuned for more of Siliconera’s GotY 2021 awards.

Graham Russell
Graham Russell, Siliconera's Managing Editor, has been writing about games for various sites and publications since 2007. He’s a fan of streamlined strategy games, local multiplayer and upbeat aesthetics. He joined Siliconera in February 2020. When he’s not writing about games, he’s a graphic designer, web developer, card/board game designer and editor.