Soulcalibur V Director Explains The Game’s Critical Edge Combat System

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Now that Comic-Con and EVO 2011 are both over and done with, Soulcalibur V director, Daishi Odashima, is back to tweeting about his game. He starts out by talking about the Critical Edge system, and attempting to explain it in a simple manner.

 

“Critical Edge is a new attack system that delivers high damage to the opponent. Can be used in combos. Requires 1 Critical Gauge bar,” Odashima writes. “The Critical Gauge can be charged up to 2 bars. So some characters can connect 2 Critical Edges in a row.”

 

He continues: “A small portion of the Critical Gauge can be used to perform Brave Edge; a powered up ver. of standard attacks (character shines when used). The properties change depending on the move; increase damage, adds additional attacks, gives advantage on block, changes hit property etc.”

 

Odashima then talks about defensive maneuvers.

 

“There are 3 defensive systems. Quick Move can be performed by tapping the same direction twice. Kind of like a faster version of the [8-way Run] 8WR,” he writes. “Similar to SC2’s evasion but doesn’t have invincible frames. It’s very easy to do and can be used by beginners too.”

 

Secondly is Guard Impact,” he continues. “It’s still being adjusted but it’s the system everyone’s familiar with from previous series. Lastly, Just Guard is a system for high level players which is performed by inputting guard at just frames. The guard stun frames reduces.”


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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.