Street Fighter X Tekken 2013 Patch Pushed To January; More Changes Detailed

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Capcom have revealed a few more of the tweaks that will be included in their Street Fighter X Tekken 2013 balance patch, which will be made available for free once it is complete. (Prior details on the patch can be found here)

 

From producer, Tomoaki Ayano, comes the following information:

 

Normal Throws

In addition to reducing the frames on start up from 7F to 5F, we’reconsidering tweaking throws to make them more viable as a way of defeating your opponent’s defenses.We aren’t looking to up the damage of normal throws with this tweak, so much as we are trying to speed up the matches.

 

The Vitality Gauge Shaking

We’ve gotten a lot of feedback asking us to stop the vitality gauge from shaking when taking damage. However, we’ve also heard some folks say that having the gauge shake makes it easier to see who took damage when viewing replays. Both points make sense, however since fighting games require players to make split-second, situation-based decisions, we’ve decided to go with tweaks that improve visibility for the person actually fighting the match.

 

Quick Combos

We’ve also had some feedback telling us that Quick Combos will activate without the player meaning to execute them. Seeing as this really hinders gameplay—which is something we really want to avoid—we’re thinking out how to make it so that this doesn’t happen.

 

The Street Fighter X Tekken ver. 2013 patch will be released on January 29th, 2013, which is a little later than the initially planned December release, but Ayano says the extra time is going toward including more player feedback.


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Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.