Super Smash Bros. Director Gives Example Of Intricate Character Match-ups

The new Super Smash Bros. games will take a large number of factors into account during face-offs between different characters. Series director Masahiro Sakurai provided one such example today, via Miiverse.

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Alongside the above screenshot, Sakurai posted on Miiverse: “Both Link and Pit use bows, but when they fire simultaneously, their arrows meet and cancel out closer to Pit. Besides attack power and projectile speed, there are many elements that affect tactics, such as accuracy, vulnerability after attacking, and even seemingly unrelated features like a character’s physical abilities.”

 

Super Smash Bros. is in development for Wii U and Nintendo 3DS.


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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.