To promote their game, the Tactics Ogre: Let us Cling Together development team at Square Enix offered to answer a few questions for readers of Sony’s PlayStation blog.
One reader asked just how much of the original game’s development team worked on the PSP remake. This particular question was fielded by Hiroshi Minagawa, the game’s director, who answered:
“Besides Yasumi Matsuno, who led the overall game design and gameplay scenarios, the composers Hitoshi Sakimoto and Masaharu Iwata were involved, and from our Square Enix staff we had myself and Yoshida Akihiko (artist).
Additionally, we had members who are the heart of the Final Fantasy Tactics developers and other staff members who have partaken in the development of the Ogre Battle series, but not Tactics Ogre specifically. We also have new team members who enjoyed playing the game and are now putting in that strong passion as developers of Tactics Ogre: Let Us Cling Together. Surprisingly, those new members who were merely players of the original game remembered the finer details more so than the original development team.”
Minagawa also revealed that Yasumi Matsuno, who chalks out the storyline of the Ogre Battle series, doesn’t really have a clear-cut vision for the series as a whole. Rather, he writes stories based around the game systems that he designs.
Additionally, Minagawa mentions that, as much as he’d like to gather a team of developers familiar with Ogre Battle games to work on a future console title, the prospect would be rather difficult due to scheduling conflicts and the fact that Let Us Cling Together’s team was already larger than they had expected it to be.