Origins Of The Legend Of Zelda: A Link To The Past And Dragon Quest IV This 1989 discussion between Shigeru Miyamoto and Yuji Horii reveals never-before-seen details concerning the development of Dragon Quest IV and The Legend of ... By AriaDecember 10, 2011
From Resident Evil To Asura’s Wrath, Capcom’s Plans For Next Year "There’s never an easy time to launch new IP and getting them to stick is pretty much the most difficult (but essential) task ... By Ishaan SahdevDecember 9, 2011
8-4 Ltd. On Communicating Meaning With Localization "Context. Context is everything in making a translation sound natural, but sometimes you have little or no idea exactly what will be happening ... By Siliconera StaffDecember 8, 2011
Nintendo DS How Nintendo’s Game Developers Make Players Want To Collect ‘Em All "I think the secret is to get players to feel close to the dinosaurs and to add variety to the dinosaurs so that ... By Siliconera StaffDecember 6, 2011
PlayStation Vita Team Ninja Leader Discusses Dead Or Alive 5 And Ninja Gaiden Sigma Vita "Were not looking to be a technical hardcore fighter. We want a game that a lot of people can have fun with, but ... By Siliconera StaffNovember 25, 2011
PlayStation 3 Ninja Gaiden 3’s Yosuke Hayashi On Making Ryu Hayabusa A Dark Hero "It seems like people are looking for a way to be a hero without being a dark hero. They're looking for a nice ... By Siliconera StaffNovember 23, 2011
PlayStation 3 Cave Chats About Vita Plans And How To Make Shooters Rise Again "At this point, I think we built a solid base for ourselves for Xbox 360 development, but that doesn't mean we are not ... By Siliconera StaffNovember 11, 2011
PSP Fate/Extra Artist Arco Wada Talks Animal Ears We asked Fate/Extra character artist, Arco Wada, a few short questions about her work on the project. By Ishaan SahdevNovember 11, 2011
Xbox 360 Cave Talks Instant Brain And How To Make Xbox 360 Successful In Japan "In the way I look at it, games and hardware have to be thought of together, so for hardware to be successful you ... By Siliconera StaffNovember 10, 2011
Nintendo 3DS What Sets Shin’en’s Nano Assault Apart From Other Shooters? We asked Shin'en co-founder, Manfred Linzner, why the successor to Nanostray looks a little like Super Mario Galaxy. By Ishaan SahdevNovember 10, 2011
Talking With Tak Fujii About Bringing Japanese Games Overseas Part 2 "It looks like the market is shrinking, right? But the total number of sales are not really shrinking. Metal Gear is still a ... By Siliconera StaffNovember 4, 2011
Talking With Tak Fujii About Bringing Japanese Games Overseas Part 1 "This is my personal guess, but many Western gamers don't play Japanese games anymore or maybe they never played Japanese games," Fujii mused ... By Siliconera StaffNovember 3, 2011
Xbox 360 Mine Yoshizaki And Koji Igarashi On Creating Otomedius Excellent "Many of shooters today are called 'Bullet Hell' with lots of bullets targeting you on the screen. So, we adjusted bullet path based ... By Siliconera StaffOctober 31, 2011
PlayStation 3 Falcom Hopes To Develop PS3 Games With PhyreEngine, Discusses Market Changes "With Sony's PhyreEngine where games can be developed for Vita and PlayStation 3 we are hopeful we can develop games for Vita and ... By Siliconera StaffOctober 27, 2011
PSP Falcom Interview On Ys Celceta, Trails, And Creating New IP "The way we make games now is different than before when we were primarily developing PC games. We would like to take the ... By Siliconera StaffOctober 26, 2011