Tokyopop’s CEO On Piracy, Digital Distribution And Entering The Games Market We recently caught up with Tokyopop CEO, Stuart Levy, to learn more about the company's plans to enter the games space, and, of ... By Ishaan SahdevAugust 28, 2010
PlayStation 3 All About Trinity: Souls Of Zill O’ll And How Tecmo Koei Designed It For The West Before Tecmo Koei delayed Trinity: Zill O’ll Zero we spoke with producer Akihiro Suzuki about their hack & slash action RPG and their ... By Siliconera StaffAugust 27, 2010
PlayStation 3 Hard Corps: Uprising Interview On Game Balance And The Arc System Works Connection In this interview we asked Kenji Yamamoto, Producer, how they met up with the Yokohama based developer and what Arc System Works added ... By Siliconera StaffAugust 26, 2010
Discussing Natsume’s Development Process Natsume give us a little insight into their development process and what functions their different offices in Japan perform. By Siliconera StaffAugust 25, 2010
PlayStation 3 Splatterhouse Interview Part 2: No Gore, No Glory Splatterhouse producer spills details on how the game evolved and the ESRB's take on gore. By Siliconera StaffAugust 24, 2010
PlayStation 3 Splatterhouse Team Planned Death Sequences, Then Made Monsters Producer Dan Tovar discusses "destructive" monster design, Rick's new look, and DLC plans in this interview. By Siliconera StaffAugust 23, 2010
PlayStation 3 Tetsuya Mizuguchi Interview Illuminates Child Of Eden We spoke with Tetsuya Mizuguchi, Director of Child of Eden, about his latest synasethesia experiment and what Kinect adds to the game. By Siliconera StaffAugust 20, 2010
Nintendo DS Ghost Trick Director Explains Why He Made The Lead Character A Ghost Shu Takumi, the creator of the Ace Attorney series, is known for making lively characters. Sissel, the protagonist of Ghost Trick, is a ... By Siliconera StaffAugust 16, 2010
PlayStation 3 Dead Rising 2 Interview On Duct Tape, The Timer, And Playboy In this interview Shin Ohara, Producer, talked about the weapon system, what makes Dead Rising unique, and the power of duct tape. By Siliconera StaffAugust 13, 2010
Nintendo DS Origins Of Okamiden Capcom producer Motohide Eshiro discusses how Okamiden got started and what ideas didn't make it into the Nintendo DS game. By Siliconera StaffAugust 6, 2010
PlayStation 3 Marvel Vs. Capcom 3 Interview Covers Character Selection And Game Balance With a list of reader questions in my notebook, I met with Ryoto Niitsuma, Producer of Marvel vs. Capcom 3, at Comic-Con. By Siliconera StaffJuly 30, 2010
PlayStation 3 Dragon Ball: Raging Blast 2 Producer On Cross Cultural Dragon Ball Development Ryo Mito, the producer of Dragon Ball: Raging Blast 2, keeps fans, fans from all parts of the world in mind, when developing ... By Siliconera StaffJuly 28, 2010
PlayStation 3 Sengoku Basara: Samurai Heroes Producer On How To Make Action Games For Women How did Kobayashi develop an action game series with a hardcore female fanbase? That’s one of the points we touch on in our ... By Siliconera StaffJuly 13, 2010
Nintendo DS How Yuji Naka Creates Characters "I think the most important thing when creating a game character is having a relationship between the character and the game that matches." By Siliconera StaffJuly 8, 2010
Nintendo DS Ivy The Kiwi? Interview? With Yuji Naka While Ivy the Kiwi? was first available on Windows powered mobile phones, it’s original platform is Wii. This is one of the details ... By Siliconera StaffJuly 7, 2010