Post 2440

Power Up with 8-bit video game music remixed to rock

By Spencer . December 7, 2006 . 12:09pm

Just how do you go from being a video game remix project to releasing a commercial CD? James Curtiss from Dwell records managed to pull it off with Power Up! In our interview James talks about how he found musicians, how the artists made the music and at the end he offers some advice to […]

Post 2039

Dreaming of making a game: Spotlight on SkullgirlS

By Spencer . October 12, 2006 . 12:27pm

Many garage game designers dream of getting their project off the ground, but there are lots of unknowns between now and the final project. We spoke to Alex Ahad (creator) and Ryan Tharp (lead programmer) about their 2D fighting game, SkullgirlS. Their project is currently in a pre-alpha stage and while they might be a […]

Post 1844

Spotlight: Speaking with Stephanie Sheh

By Spencer . September 8, 2006 . 12:02pm

Hinata Hyuga, Naruto’s shy admirer, finished her major story arc on Cartoon Network’s broadcast. We were fortunate enough to catch Stephanie Sheh, the voice behind the North American Hinata about her role in Naruto and speak to her about her various roles. In this interview she talks about Eureka Seven, her role as Orihime in […]

Post 1737

Dreaming of the Devil: Devil May Cry Sins Remembered Director Interview

By Spencer . August 18, 2006 . 1:31pm

Next week in Atlanta R.L. Scott is hosting a movie premiere for Devil May Cry: Sins Remembered, a live action movie starring Dante and Lady. The movie doesn’t have backing by any major studio yet… Capcom is going to watch the screening on August 25 along with the rest of the world. Instead R.L. Scott […]

Post 1639

Spotlight Episode 4: Ninja Bee on making Cloning Clyde

By Spencer . July 28, 2006 . 1:48pm

Now on Xbox Live Arcade is Cloning Clyde, a 2D platformer made by Ninja Bee. Recently we had a chat with Steve Taylor, president of Ninja Bee and John Nielson, the creative mind behind Cloning Clyde about their video game studio. “Our studio does traditional contract work as well as ‘indie’ stuff. NinjaBee is the […]

Post 1557

Spotlight Episode 3: Minds of Mario versus Myspace

By Spencer . July 9, 2006 . 8:53am

“I don’t know why it makes me mad, two years ago it would have been my alcoholism, but now it’s that bright red shit,” Asterios jokes about the millions of peacock colored Myspace pages that require users to highlight text to read them and are packed with blinking pictures. Asterios along with Geoffrey are the […]

Post 1535

Spotlight Episode 2: Making cash from flash

By Spencer . June 30, 2006 . 12:09pm

While most companies are ramping up their development budgets to make games with better graphics and more realistic physics, Australian developer 3rd Sense bucks the trend. Instead they turned to easy to play Flash games and making “Advergames”, customized games designed specifically for companies to promote their brand or a project. In their line up […]

Post 1492

Spotlight Episode 1: Playing for Perfection

By Spencer . June 23, 2006 . 12:28pm

Some gamers rush through games to see the credits as quickly as possible. Then there’s a group that wants to squeeze out as much gameplay as possible by doing all the optional side quests and taking on a game’s most difficult setting. On the way end of the hardcore spectrum are “speedrunners”, a group of […]

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