This morning Square Enix announced Thief, the next game in the Thief series, for next-gen consoles via a feature in Game Informer magazine. The game is in development at Deus Ex: Human Revolution studio, Eidos-Montréal, and Square have now shared a few tidbits of information outside of the Game Informer reveal, including a vague story summary:

 

Time has moved on. Power has shifted. New greed replaces the old.
But to remain free in The City of chains – that is still the greatest prize.

First I stole to survive… then I survived to steal.
I am one man; I hear your secrets, see your hidden truths.
I am the shadows, the dark and deadly, the velvet night. You will not see me coming.

I am Garrett….What’s yours is mine.

 

The setting of Thief will be The City, a locale featured in previous games in the series as well. There’s a rising tide of fear in The City, Square Enix say. While the rich in The City prosper, the poor face repression and famine, waiting for something to change.

 

Like its predecessors, Thief will have you playing from a first-person view. Square Enix say that the game will “allows players to take full control, with freedom to choose their path through the game’s levels and how they approach and overcome each challenge”.

 

“We’re handling a precious gemstone with Thief. Fans remember the original games very fondly and we want to preserve that essence—which we have excellent experience of doing at Eidos-Montréal—whilst also introducing Thief to a brand new, next-generation, audience,” said Stephane D’Astous, General Manager of Eidos-Montréal. “Our goal is to deliver the fantasy of being Garrett, THE master thief, and we’re building this game around that core experience.”

 

Thief is planned for release in 2014 on PC, PlayStation 4 and other next-generation consoles.

 

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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